Jak II: Difference between revisions
Weapons lab is no longer an issue if it ever was.
(Updated splash screen issue description.) |
(Weapons lab is no longer an issue if it ever was.) |
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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic". | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic". | ||
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options. | For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
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|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed). | |Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed). | ||
|Workaround=Unknown | |Workaround=Unknown | ||
}} | |||
{{Issue | |||
|IssueName=Unable to progress in Weapons Lab | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | |||
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way." | |||
}} | }} | ||