Jak II: Difference between revisions

Jump to navigation Jump to search
Weapons lab is no longer an issue if it ever was.
(Updated splash screen issue description.)
(Weapons lab is no longer an issue if it ever was.)
Line 264: Line 264:
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".  
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}
}}


Line 349: Line 341:
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Unknown
|Workaround=Unknown
}}
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=1
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
}}
}}


ninja
764

edits

Navigation menu