Grand Theft Auto: San Andreas: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
Line 204: Line 204:
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Semi-transparent images
|IssueName=Semi-transparent image overlay
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Reflections and/or semi-transparent images can cover the screen at random.
|Description=Reflections and/or semi-transparent images can cover the screen at random.
|Workaround=This has been fixed for Software mode in recent v1.5.0 git builds, and can be fixed for hardware by going to Config > Video (GS) > Plugin Settings, clicking "Enable HW Hacks", going to Configure Hacks and enabling the '''Auto Flush''' hack. For older versions set the CRC Hack Level to Partial or higher.
|Workaround=This has been corrected through automatic hardware hacks in 1.7.X. For older versions, you will need to enable the '''Autoflush''' hack to work around it. Ancient versions can instead change the '''CRC Hack Level''' to Partial or higher.
}}
}}
{{Issue
{{Issue
|IssueName=Buggy Texture.
|IssueName=Pink vehicle dirt
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The dirt on car appear as a pink color.  
|Description=The dirt on car appear as a pink color.  
|Workaround=Fixed in v1.7.2010 (CLUT fix).
|Workaround=Has been corrected since version 1.7.2010 (CLUT fix).
}}
}}
{{Issue
{{Issue
Line 222: Line 222:
|IssueLevel=2
|IssueLevel=2
|Description=Game freezes when the cops start descending from the chopper, exactly when the game is supposed to slow down, when the pilot says "All units, rock n' roll".
|Description=Game freezes when the cops start descending from the chopper, exactly when the game is supposed to slow down, when the pilot says "All units, rock n' roll".
|Workaround=In "Emulation Settings", set Clamping Mode at least to "Extra + Preserve Sign". Also, you may just skip the cut scene. Fixed in v1.7.2041
|Workaround=Has been corrected since version 1.7.2041. For older versions, either skip the cutscene before the bug triggers or set the '''EE Clamping Mode''' to at least to "Extra + Preserve Sign".
}}
}}



Revision as of 19:08, 20 July 2022

Grand Theft Auto: San Andreas
Cover Grand Theft Auto San Andreas.jpg
NTSC-U (Greatest Hits) cover
Game general and emulation properties:
CERO rating: Z (Crime, Violence)
ESRB rating: M (Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs)
PEGI rating: 18+ (Bad Language Violence)
OFLC rating: MA (Strong violence, Strong Coarse language)
Widescreen supported natively
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-52541 & SLES-52927 & SLUS-20946 & SLUS-20946P & SLUS-20946GH & NPUD-20946
Japanese: SLPM-65984 & SLPM-66788 & SLPM-55292 & NPJD-00107
German: SLES-52541 & SLES-52927
French: SLES-52541
Spanish: SLES-52541
Italian: SLES-52541
Region NTSC-U:
Serial numbers: SLUS-20946
SLUS-20946P (Special Edition)
SLUS-20946GH (Greatest Hits)
NPUD-20946 (PS2 Classics)
Release date: October 26, 2004
October 17, 2005 (Special Edition)
February 20, 2006 (Greatest Hits)
December 11, 2012 (PS2 Classics)
CRCs: 2C6BE434, 399A49CA
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52541
SLES-52541/P (Platinum Edition)
SLES-51541
SLES-52927
SLES-52927-P (Platinum)
NPED-00070 (PS2 Classics)
Release date: October 29, 2004
April 1, 2006 (Platinum Edition; Platinum Australia)
December 12, 2012 (PS2 Classics)
April 1, 2015 (PS2 Classics re-release)
CRCs: A1B3F232, B440A8FE
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65984
SLPM-66788 (Best Price)
SLPM-55092 (Best Price Re-Edition)
SLPM-55292 (Rockstar Classics)
NPJD-00107 (PS2 Classics)
Release date: January 25, 2007
July 12, 2007 (Best Price)
July 23, 2009 (Best Price Re-Edition)
September 29, 2011 (Rockstar Classics)
August 26, 2015 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar North
Publisher(s): Rockstar Games (US, EU, AU, JP), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: GameRankings95/100, Metacritic95/100
Game description: Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7 920 @ 3.40 GHz
  • NVIDIA GeForce GTX 285
0.9.8 RC r4463 GSdx r4459
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA 2.0, FPS: 60/60, PAL last tested with 0.9.4 with complains of reflections covering the screen, probably playable with 0.9.8. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows
  • Intel Core2 Duo E6750 @ 2.66 GHz
  • NVIDIA GeForce GTX 260 896MB
1.1.0 r5576 GSdx r5464 SSSE3
  • SPU2-X 2.0.0 r5460
  • LilyPad 0.11.0 r5403
Fast and smooth it is.
NTSC-U ?
  • Intel Core i5-3320
  • Intel HD Graphics 4000
1.1.0 5732 GSdx32 r5732 AVX
  • SPU2-X r5731
  • LilyPad r5403
BIOS: EUR 2.0, FPS: 4-60, works just on software renderer dx11 or dx9. msaa 4x, alpha, halfpixel,sprite,wildarmsoffset,agressivce-crc,alpha stencil. texture filtering, allow 8bit textures, enable hw hacks ! Speedhacks: EE 2 , VU 1. intc,loop detection, mvu flag hack and mtvu active ! Xeo
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368MB
1.1.0 r5829 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game works fine at a good speed, very dark however due to light being removed via CRC patch. I recommend you enable Shadeboost and put the brightness slider to about 85 to achieve the brightness seen in the screenshot above.
NTSC Windows 8.1 Professional x64
  • Intel Core i5-4690K 3.50 GHz
  • NVIDIA GeForce GTX 970 4GB
1.3.1-530-g62beb3a GSdx
  • DirectX 11 Hardware, 6x Resolution (See Comments)
  • SPU2-X 20150614102702 2.0.0
  • LilyPad 20150614102702 0.11.0
BIOS: USA 2.2.0(10/02/2006)
  • No Speedhacks, No Game Fixes - Presets Disabled
  • No known issues.
INVALID_STRING_NAME
PAL-M5 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
Nightly - v1.7.2095
  • Automatic fixes
GSdx
build-in Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs.


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Linux Mint 19.1
  • Intel Pentium CPU G3258 @ 3.20GHz
  • NVIDIA GeForce GT710
1.4.0 GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] SPU2-X 2.0.0 [libspu2x-2.0.0] BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks UV Cycle Stealing Set To 1. Only player the first level but everything seems fine as far more testing might be needed. Logeater


Trivia

  • Original names: グランド・セフト・オート・サンアンドレアス (SLPM-65984) & (SLPM-66788) & (SLPM-55292)
  • This game has Vert- widescreen issues, meaning the vertical FOV becomes smaller than intended if the player uses an aspect ratio above 4:3. This issue can be solved using widescreen hacks.


Known Issues

  • Type: Note (not an issue)
  • Description: The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game.
  • Workaround: My recommendation is to set the Skipdraw hack to 7,7 to remove this effect entirely and compensate for the minor loss of brightness/saturation through the use of the Shadeboost post-process.
  • Some people might recommend using Texture Offsets to align the effect instead, but due to how it's scaled larger than the image you see in order to protrude, it won't have a great effect at all.

Fixed Issues

Semi-transparent image overlay

  • Status: Fixed
  • Type: Serious
  • Description: Reflections and/or semi-transparent images can cover the screen at random.
  • Workaround: This has been corrected through automatic hardware hacks in 1.7.X. For older versions, you will need to enable the Autoflush hack to work around it. Ancient versions can instead change the CRC Hack Level to Partial or higher.

Pink vehicle dirt

  • Status: Fixed
  • Type: Minor
  • Description: The dirt on car appear as a pink color.
  • Workaround: Has been corrected since version 1.7.2010 (CLUT fix).

Game freezes during "Reuniting The Families" mission

  • Status: Fixed
  • Type: Major
  • Description: Game freezes when the cops start descending from the chopper, exactly when the game is supposed to slow down, when the pilot says "All units, rock n' roll".
  • Workaround: Has been corrected since version 1.7.2041. For older versions, either skip the cutscene before the bug triggers or set the EE Clamping Mode to at least to "Extra + Preserve Sign".

The gallery


Public compatibility forum links