Grand Theft Auto: Liberty City Stories: Difference between revisions

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|releasedatePAL    = June 23, 2006<br />November 23, 2007 <small>(Platinum)</small><br />April 3, 2013 <small>(PS2 Classics)</small>
|releasedatePAL    = June 23, 2006<br />November 23, 2007 <small>(Platinum)</small><br />April 3, 2013 <small>(PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Revision=0.9.8 (r4600)
|Revision=0.9.8 (r4600)
|Graphics=GSdx 0.1.16 (r4643)
|Graphics=GSdx 0.1.16 (r4643)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 1.4.0 (r4600m)
* SPU2-X 1.4.0 (r4600m)
* LilyPad 0.10.0 (r4510)
* LilyPad 0.10.0 (r4510)
|Comments=r4600 Runs at 30 FPS. r4643 runs at 10 FPS. Enabling 'Allow 8-bit Textures' in GSdx helps with speed. Setting the 'FramerateNTSC=59.94' or 'FrameratePAL=50.0' lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even on slower systems.  Upscaling may severely hurt performance. Sniper rifles can only be used in Software mode.
|Comments=r4600 runs at 30 FPS. r4643 runs at 10 FPS. Enabling 'Allow 8-bit Textures' in GSdx helps with speed. Setting the 'FramerateNTSC=59.94' or 'FrameratePAL=50.0' lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even on slower systems.  Upscaling may severely hurt performance. Sniper rifles can only be used in Software mode.
|Tester=Lagahan
|Tester=Lagahan
}}
}}
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|GPU=NVIDIA GeForce GTX 780TI @ 3 GB
|GPU=NVIDIA GeForce GTX 780TI @ 3 GB
|Revision=v1.5.0 (dev-2099 ge043822)
|Revision=v1.5.0 (dev-2099 ge043822)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 1.1.0 SSE4
|Graphics=GSdx 1.1.0 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Allow 8-Bit Textures
* Allow 8-Bit Textures
* Hardware Hacks:
* Hardware Hacks:
** Geometry Shaders: Force Enabled
** Geometry Shaders: Force Enabled
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Comments=Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS)
|Comments=Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS)
|Tester=KingSponge
|Tester=KingSponge
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)
|GPU=AMD Radeon 530
|Revision=1.6.0
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx 1.2.0 AVX2
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
-->
|Sound=SPU2-X 2.0.0
|Comments=Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion.
|Tester=CaptainErenB
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: N/A
* GPU Palette Conversion: ✓
--- HW Hacks ---
* Half-Pixel Offset: Normal (Vertex)
* Skipdraw: 1 x 1
-->
|Sound=SPU2-X 2.0.0
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Driving between the trees of Salvatore's mansion (the very first area when you start the game) is actually more taxing on the framerate than anywhere else in the game, so if you can't get full speed there it doesn't mean you won't be able to get it elsewhere! Enabling GPU Palette Conversion provides a notable speedup. Setting Half-Pixel Offset to Normal (Vertex) removes the blurry "trails" effect, if you prefer a clearer and sharper image. Skipdraw at 1x1 will remove the "double vision" bug for distant objects.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.2.20
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
|Graphics=?
<!--
|Sound=?
* Speedhacks:
|Comments=?
** Enable fast CDVD: Disabled
|Tester=?
-->
|Graphics=GSdx 1.1.0 AVX2
<!--
* Renderer: OpenGL (Hardware)
* Internal resolution: 3x
* Allow 8-Bit Textures: Enabled
-->
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
== Trivia ==
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File:Grand_Theft_Auto_Liberty_City_Stories_Forum_1.jpg|Grand Theft Auto: Liberty City Stories (SLUS 21423)
File:Grand_Theft_Auto_Liberty_City_Stories_Forum_1.jpg|Grand Theft Auto: Liberty City Stories (SLUS 21423)
File:Grand_Theft_Auto_Liberty_City_Stories_Forum_2.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
File:Grand_Theft_Auto_Liberty_City_Stories_Forum_2.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
File:Grand_Theft_Auto_Liberty_City_Stories_software_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
File:Grand_Theft_Auto_Liberty_City_Stories_hardware_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
File:Gtalcs1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed
File:Gtalcs2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed
</gallery>
</gallery>


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