Gran Turismo 4 Prologue: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=16 12 2012 1.1.0 r5480- | |||
|Graphics=GSdx 5442 SSE41 [29 10 2012] | |||
|Sound= | |||
*SPU2-X 2.0.0 [21 11 2012] | |||
*LilyPad 0.11.0 [09 10 2012] | |||
|Comments=Runs above full speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=I5 3330 | |||
|GPU=HD radeon 6850 | |||
|Revision=1.3 Git 29 of April | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. | |||
|Tester={{ForumUser|DESTRUIDOR}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=I5 3330 | |||
|GPU=HD radeon 6850 | |||
|Revision=1.3 Git 29 of April | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=USA v02.20(10/02/2006) | |||
|Tester={{ForumUser|DESTRUIDOR}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 13:27, 27 December 2014
Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: Link
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
16 12 2012 1.1.0 r5480- | GSdx 5442 SSE41 [29 10 2012] |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006) | |
NTSC-J/PAL | Windows XP |
|
0.9.8 | GSDX r4459 |
|
BIOS: USA v2.00, *running above full speed.
|
Machina |
Known Issues
Crashes
- Status: Active
- Type: Serious
- Description: Crashes pretty often. Happens because of spikes in VRam use.
- Workaround: If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.
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