Gran Turismo 4 Prologue

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Gran Turismo 4 Prologue

Game general and emulation properties:
CERO rating: A
PEGI rating: 3+
GRB rating: ALL
Game supports steering wheel
Widescreen supported natively
GPU intensive game
CPU intensive game
Languages supported:
English: SCES-52438
Japanese: PBPX-95523 & SCPS-15055 & SCPS-19304
German: SCES-52438
French: SCES-52438
Spanish: SCES-52438
Italian: SCES-52438
Simplified Chinese: SCAJ-20066
Korean: SCKA-20022
Region PAL:
Serial numbers: SCES-52438
SCED-52455 (Demo, Gran Turismo Special Edition 2004 Geneva Version)
Release date: May 18, 2004
CRCs: 3FB69323
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15055
SCKA-20022 (Korea)
SCPS-19304 (PlayStation 2 the Best)
PBPX-95524
SCAJ-20066
PBPX-95523 (Bundled with PlayStation 2 Racing Pack)
Release date: December 4, 2003
January 15, 2004 (Korea)
August 5, 2004 (PlayStation 2 the Best)
CRCs: AEAD1CA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer7/10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. Featuring 50 of GT4's 500 cars as well as five courses, this expanded demo was designed for everyone who couldn't bear to wait for the full-version's release.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J/PAL Windows XP
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285
0.9.8 GSDX r4459
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA v2.00, *running above full speed.
  • "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
Machina
PAL Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 29 of April GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity.


Trivia

  • Original names: グランツーリスモ4 プロローグ版 (SCPS-15055) & (SCPS-19304) & (PBPX-95523), 跑車浪漫旅4:序章版 (SCAJ-20066), 그란 투리스모 4 프롤로그 (SCKA-20022)
  • Also known as Gran Turismo 4: Prologue Edition (JP), Gran Turismo 4: "Prologue"


Known Issues

Heavy crashing

  • Status: Active
  • Type: Major
  • Description: Crashes pretty often. This happens because of spikes in VRam use.
  • Workaround:
  1. In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. Go To Config > Video (GS) > Plugin Settings and disable "Large Framebuffer" to reduce the spikes even further.
  2. If you get lots of crashes during license tests use a lower internal resolution in GSdx.
  3. Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers).
  4. In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.


Public compatibility forum links