Gran Turismo 4 Prologue: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
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|Status=2 | |||
|Region=NTSC-J/PAL | |||
|OS=Windows XP | |||
|CPU=Intel Core i7 920 @ 3.4 Ghz | |||
|GPU=GeForce GTX 285 | |||
|Revision=0.9.8 | |||
|Graphics=GSDX r4459 | |||
|Sound= | |||
* SPU2-X 1.4.0 | |||
* LilyPad 0.10.0 | |||
|Comments=BIOS: USA v2.00, *running above full speed. | |||
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns. | |||
|Tester=Machina | |||
}} | |||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5480 | ||
|Graphics=GSdx 5442 SSE41 | |Graphics=GSdx 5442 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
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Revision as of 19:57, 25 May 2015
Developer(s): Polyphony Digital
Publisher(s): Sony Computer Entertainment Europe (Europe)/Sony Computer Entertainment Japan (Japan/China)
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer
Game review score: 7./10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J/PAL | Windows XP |
|
0.9.8 | GSDX r4459 |
|
BIOS: USA v2.00, *running above full speed.
|
Machina |
PAL | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006) |
Known Issues
Heavy crashing
- Status: Active
- Type: Major
- Description: Crashes pretty often. This happens because of spikes in VRam use.
- Workaround:
- If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
- In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
- In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRam. Using a custom resolution lower than 512x512 seems to help.
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