Gran Turismo 4 Prologue: Difference between revisions

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|GPU=GeForce GTX 285
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* SPU2-X 1.4.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, *running above full speed.
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
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*SPU2-X 2.0.0
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|Status=2
|Region=NTSC-J/PAL
|OS=Windows XP
|CPU=Intel Core i7 920 @ 3.4 Ghz
|GPU=GeForce GTX 285
|Revision=0.9.8
|Graphics=GSDX r4459
|Sound=
* SPU2-X 1.4.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, *running above full speed.
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
|Tester=Machina
}}
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Revision as of 19:57, 25 May 2015

Gran Turismo 4 Prologue

Region PAL:
Serial numbers: SCES-52438
Release date: 05/18/04
CRCs: 3FB69323
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15055
Release date: 12/04/03
CRCs: AEAD1CA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Publisher(s): Sony Computer Entertainment Europe (Europe)/Sony Computer Entertainment Japan (Japan/China)
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer
Game review score: 7./10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J/PAL Windows XP
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285
0.9.8 GSDX r4459
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA v2.00, *running above full speed.
  • "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
Machina
PAL Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 29 of April GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 29 of April GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006)



Known Issues

Heavy crashing

  • Status: Active
  • Type: Major
  • Description: Crashes pretty often. This happens because of spikes in VRam use.
  • Workaround:
  1. If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
  2. In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
  3. In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRam. Using a custom resolution lower than 512x512 seems to help.

Public compatibility forum links