Gran Turismo 4 Prologue: Difference between revisions
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m (Grammar. Also maybe NTSC-J cover art? PAL will suffice if no other option.) |
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|caption = | |caption = | ||
|developer = Polyphony Digital | |developer = Polyphony Digital | ||
|publisher = Sony Computer Entertainment Europe (Europe)/Sony Computer Entertainment Japan (Japan/China) | |||
|genre = Racing | |genre = Racing | ||
|wikipedia = [http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link] | |wikipedia = [http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link] | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description= | |Description=Crashes pretty often. This happens because of spikes in VRam use. | ||
|Workaround=<br> | |Workaround=<br> | ||
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. | # If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl. | ||
# In GSdx, Hardware AA | # In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well. | ||
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you | # In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRam. Using a custom resolution lower than 512x512 seems to help. | ||
}} | }} | ||
Revision as of 13:59, 29 April 2015
Developer(s): Polyphony Digital
Publisher(s): Sony Computer Entertainment Europe (Europe)/Sony Computer Entertainment Japan (Japan/China)
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer
Game review score: 7./10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
16 12 2012 1.1.0 r5480- | GSdx 5442 SSE41 [29 10 2012] |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006) | |
NTSC-J/PAL | Windows XP |
|
0.9.8 | GSDX r4459 |
|
BIOS: USA v2.00, *running above full speed.
|
Machina |
Known Issues
Heavy crashing
- Status: Active
- Type: Major
- Description: Crashes pretty often. This happens because of spikes in VRam use.
- Workaround:
- If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
- In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
- In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRam. Using a custom resolution lower than 512x512 seems to help.
|