Gran Turismo 4 Prologue: Difference between revisions
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|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU) | |publisher = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU) | ||
|genre = Racing | |genre = Racing | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link] | ||
|gameinfo = This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. Featuring 50 of GT4's 500 cars as well as five courses, this expanded demo was designed for everyone who couldn't bear to wait for the full-version's release. | |gameinfo = This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. Featuring 50 of GT4's 500 cars as well as five courses, this expanded demo was designed for everyone who couldn't bear to wait for the full-version's release. | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/945815-gran-turismo-4-prologue Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/945815-gran-turismo-4-prologue Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.eurogamer.net/articles/r_gt4prologue_ps2 Eurogamer]|7/10}} | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|steeringwheel = 1 | |steeringwheel = 1 | ||
|widescreen = 1 | |||
|eu_rating = 3+ | |eu_rating = 3+ | ||
|ko_rating = ALL | |ko_rating = ALL | ||
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|english = SCES-52438 | |english = SCES-52438 | ||
|korean = SCKA-20022 | |korean = SCKA-20022 | ||
|chinese | |simplified chinese = SCAJ-20066 | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-52438 | |serialsPAL = SCES-52438<br />SCED-52455 <small>(Demo, Gran Turismo Special Edition 2004 Geneva Version)</small> | ||
|CRCsPAL = 3FB69323 | |CRCsPAL = 3FB69323 | ||
|releasedatePAL = May 18, 2004 | |releasedatePAL = May 18, 2004 | ||
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|CRCsNTSCJ = AEAD1CA3 | |CRCsNTSCJ = AEAD1CA3 | ||
|releasedateNTSCJ = December 4, 2003<br />January 15, 2004 <small>(Korea)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = December 4, 2003<br />January 15, 2004 <small>(Korea)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Latest revision as of 02:29, 21 August 2022
Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer: 7/10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. Featuring 50 of GT4's 500 cars as well as five courses, this expanded demo was designed for everyone who couldn't bear to wait for the full-version's release.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J/PAL | Windows XP |
|
0.9.8 | GSDX r4459 |
|
BIOS: USA v2.00, *running above full speed.
|
Machina |
PAL | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. |
Trivia
- Original names: グランツーリスモ4 プロローグ版 (SCPS-15055) & (SCPS-19304) & (PBPX-95523), 跑車浪漫旅4:序章版 (SCAJ-20066), 그란 투리스모 4 프롤로그 (SCKA-20022)
- Also known as Gran Turismo 4: Prologue Edition (JP), Gran Turismo 4: "Prologue"
Known Issues
Heavy crashing
- Status: Active
- Type: Major
- Description: Crashes pretty often. This happens because of spikes in VRam use.
- Workaround:
- In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. Go To Config > Video (GS) > Plugin Settings and disable "Large Framebuffer" to reduce the spikes even further.
- If you get lots of crashes during license tests use a lower internal resolution in GSdx.
- Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers).
- In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.
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Categories:
- Games rated A in Japan
- Games rated 3+ in Europe
- Games rated ALL in Korea
- Games support steering wheel
- Games with special controllers
- Games with widescreen support
- GPU intensive games
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Simplified Chinese language
- Games with Korean language
- Games
- Playable games
- Racing
- Games by Polyphony Digital
- Games with major issues