Gran Turismo 4: Difference between revisions

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|genre            = Racing
|genre            = Racing
|wikipedia        = [ Link]
|wikipedia        = [ Link]
|gameinfo          = Are you searching for a driving game that offers more than just breakneck speed? Look no further than Gran Turismo 4. The most recent installment in this amazingly popular racing game brings realistic driving to a whole new level. With loads of new cars and a vastly improved physics engine, you'll be ready to tackle the roads in your favorite cars from the last century. (From Wikipedia)
|gameinfo          = Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim.
|reviewlinks      = [ Metacritic]
|reviewlinks      = [ Metacritic]
|reviewscore      = 89/100
|reviewscore      = 89/100

Revision as of 00:49, 18 July 2015

Gran Turismo 4
Game general and emulation properties:
GPU intensive game
CPU intensive game
Region NTSC-U:
Serial numbers: SCUS-97328
Release date: February 22, 2005
March 1, 2006 (Greatest Hits)
CRCs: 77E61C8A, 33C6E35E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51719
Release date: March 9, 2005
May 5, 2006 (Platinum)
CRCs: 44A61C8F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCAJ-30006 (J)
SCAJ-30007 (CH)
SCKA-30001 (K)
SCKA-30004 (BigHit)
SCAJ-30008 (PS2 The Best, CH)
SCPS-19252 (PS2 The Best)
Release date: December 28, 2004 (JP)
March 3, 2005 (KO)
July 6, 2006 (PS2 The Best)
September 21, 2006 (BigHit)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Publisher(s): Sony Computer Entertainment
Genre: Racing
Wikipedia: Link
Game review links: Metacritic
Game review score: 89/100
Game description: Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7
  • Intel Core 2 Duo E8400 OC @ 3.6 GHz
  • nVidia GeForce GTX 260
0.9.9 r4878 GSdx r4873
  • SPU2-X r4872
  • LilyPad r4484
Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See Hacks and Performance Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4 GHz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
NTSC-J Windows
  • Intel Core i5-3330 @ 3.0 GHz
  • HD Radeon 6850
1.1.svn5832 GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in hardware mode in the races, but software mode is fine.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.4 GHz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 0.1.16 r5875
  • D3D10 (Hardware)
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game runs fine at 5X native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance. Bios v 2.0 was used. Zrooney
NTSC-U Windows 7
  • Intel Core 2 Duo E7500 @ 2.93 GHz
  • GeForce GT630 128-bit 1GB
1.2.1 2014-02-02 GSdx 0.1.16
  • D3D10 (Hardware)
  • SPU2-X 2014-07-14
  • ?
Great FPS at the menus, bad FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU) Berto
NTSC-U Windows 8.1
  • AMD A8-6600K @ 4.4 GHz
  • AMD Sapphire R9 270X
1.3.0 GSdx
  • SPU2-X
  • ?
Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS Apihl1000
PAL Windows
  • Intel Core i5-4690 @ 3.5 GHz
  • MSI GTX 750 Ti 2gd5/ovcv1
PCSX2 1.3.1-20150618094926 GSdx32-SSE4.1
  • SPU2-X
  • ?
Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect.

Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? Kubuntu 12.04 64 bit
  • Intel Core i3-2100 @ 3.1 GHz
  • Nvidia 8800GT with proprietary 295.40 driver
1.0.0 GSdx 0.1.16
  • SPU2-X 2.0.0
  • ?
Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. T-dome

Hacks and Performance

  • The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others.
  • Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen.
  • The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns.
  • If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.

Known Issues

Heavy crashing

  • Status: Active
  • Type: Major
  • Description: Crashes pretty often. This happens because of spikes in VRAM use.
  • Workaround:
  1. If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
  2. In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
  3. In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.

First letter missing in menus

  • Type: Note (not an issue)
  • Description: The first letter of a sentence is missing in menus.
  • Workaround: Set VU Clamping Mode to "Extra" to fix.

Garbage all over screen in races

  • Status: Active
  • Type: Serious
  • Description: Happens when using color/brightness options other than 0.
  • Workaround:
  1. To fix the garbage and crashing during races, set the brightness to 0 in options.
  2. In the NTSC version, change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.

Demo races do not working

  • Type: Note (not an issue)
  • Description: Demonstrations return back to the menu as soon as they start.
  • Workaround: Demonstration races will only work with EE clamping set to full.

Photo mode is broken

  • Status: Active
  • Type: Serious
  • Description: Garbage replaces the area in which the photo is displayed.
  • Workaround: Switch to software mode while moving the cameras, then switch back to hardware when you take the picture.

Improper interlacing

  • Type: Note (not an issue)
  • Description: The interlacing in-game is improper and "shakes".
  • Workaround: Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.

The gallery

Public compatibility forum links