Gran Turismo 4: Difference between revisions
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel | |CPU=Intel Core 2 Duo E8400 OC @ 3.6 GHz | ||
|GPU=nVidia GeForce | |GPU=nVidia GeForce GTX 260 | ||
|Revision=0.9.9 r4878 | |Revision=0.9.9 r4878 | ||
|Graphics=GSdx r4873 | |Graphics=GSdx r4873 | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.4 GHz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision=1.1.0 r5480 | |Revision=1.1.0 r5480 | ||
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|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows | |OS=Windows | ||
|CPU= | |CPU=Intel Core i5-3330 @ 3.0 GHz | ||
|GPU=HD | |GPU=HD Radeon 6850 | ||
|Revision=1.1.svn5832 | |Revision=1.1.svn5832 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
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*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=USA v02.20(10/02/2006), Can be hard | |Comments=USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in hardware mode in the races, but software mode is fine. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i7 @ 3. | |CPU=Intel Core i7 @ 3.4 GHz | ||
|GPU=Sapphire R9 290X 4GB | |GPU=Sapphire R9 290X 4GB | ||
|Revision=1.2.1 r5875 | |Revision=1.2.1 r5875 | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 r5875 | ||
*D3D10 (Hardware) | |||
|Sound= | |Sound= | ||
*SPU2-X r5875 | *SPU2-X r5875 | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU= | |CPU=Intel Core 2 Duo E7500 @ 2.93 GHz | ||
|GPU=GeForce GT630 128- | |GPU=GeForce GT630 128-bit 1GB | ||
|Revision=1.2.1 2014-02-02 | |Revision=1.2.1 2014-02-02 | ||
|Graphics=* | |Graphics=*GSdx 0.1.16 | ||
|Sound=SPU2-X 2014-07-14 | *D3D10 (Hardware) | ||
|Comments=Great FPS at the menus, | |Sound= | ||
*SPU2-X 2014-07-14 | |||
*? | |||
|Comments=Great FPS at the menus, bad FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU) | |||
|Tester=Berto | |Tester=Berto | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 8.1 | |OS=Windows 8.1 | ||
|CPU=AMD A8-6600K @ 4. | |CPU=AMD A8-6600K @ 4.4 GHz | ||
|GPU=AMD Sapphire | |GPU=AMD Sapphire R9 270X | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound= | ||
*SPU2-X | |||
*? | |||
|Comments=Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS | |Comments=Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS | ||
|Tester=Apihl1000 | |Tester=Apihl1000 | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=i5 4690 3.5 | |CPU=Intel Core i5-4690 @ 3.5 GHz | ||
|GPU= | |GPU=MSI GTX 750 Ti 2gd5/ovcv1 | ||
|Revision=PCSX2 1.3.1-20150618094926 | |Revision=PCSX2 1.3.1-20150618094926 | ||
|Graphics=GSdx32-SSE4.1 | |Graphics=GSdx32-SSE4.1 | ||
|Sound=SPU2-X | |Sound= | ||
|Comments=Runs above full speed. | *SPU2-X | ||
*? | |||
|Comments=Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect. | |||
|Tester={{ForumUser|truemaster}} | |Tester={{ForumUser|truemaster}} | ||
}} | }} | ||
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|Region=? | |Region=? | ||
|OS=Kubuntu 12.04 64 bit | |OS=Kubuntu 12.04 64 bit | ||
|CPU=Core i3-2100 3.1 GHz | |CPU=Intel Core i3-2100 @ 3.1 GHz | ||
|GPU=Nvidia 8800GT with proprietary 295.40 driver | |GPU=Nvidia 8800GT with proprietary 295.40 driver | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSdx 0.1.16 | |Graphics=GSdx 0.1.16 | ||
|Sound=SPU2-X 2.0.0 | |Sound= | ||
*SPU2-X 2.0.0 | |||
*? | |||
|Comments=Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. | |Comments=Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. | ||
|Tester=T-dome | |Tester=T-dome | ||
Line 151: | Line 161: | ||
*The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others. | *The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others. | ||
*Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen. | *Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen. | ||
*The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the | *The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns. | ||
*If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used. | *If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used. | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description=Crashes pretty often. This happens because of spikes in | |Description=Crashes pretty often. This happens because of spikes in VRAM use. | ||
|Workaround=<br> | |Workaround=<br> | ||
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl. | # If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl. | ||
# In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well. | # In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well. | ||
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough | # In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The interlacing | |Description=The interlacing in-game is improper and "shakes". | ||
|Workaround=Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing. | |Workaround=Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing. | ||
}} | }} |
Revision as of 15:19, 15 July 2015
Developer(s): Polyphony Digital
Publisher(s): Sony Computer Entertainment
Genre: Racing
Wikipedia: Link
Game review links: Metacritic
Game review score: 89/100
Game description: Are you searching for a driving game that offers more than just breakneck speed? Look no further than Gran Turismo 4. The most recent installment in this amazingly popular racing game brings realistic driving to a whole new level. With loads of new cars and a vastly improved physics engine, you'll be ready to tackle the roads in your favorite cars from the last century. (From Wikipedia)
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 |
|
0.9.9 r4878 | GSdx r4873 |
|
Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See Hacks and Performance | Machina |
NTSC-U | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs near full speed. | |
NTSC-J | Windows |
|
1.1.svn5832 | GSdx |
|
USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in hardware mode in the races, but software mode is fine. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5875 | GSdx 0.1.16 r5875
|
|
Game runs fine at 5X native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance. Bios v 2.0 was used. | Zrooney |
NTSC-U | Windows 7 |
|
1.2.1 2014-02-02 |
|
|
Great FPS at the menus, bad FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU) | Berto |
NTSC-U | Windows 8.1 |
|
1.3.0 | GSdx |
|
Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS | Apihl1000 |
PAL | Windows |
|
PCSX2 1.3.1-20150618094926 | GSdx32-SSE4.1 |
|
Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | Kubuntu 12.04 64 bit |
|
1.0.0 | GSdx 0.1.16 |
|
Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. | T-dome |
Hacks and Performance
- The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others.
- Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen.
- The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns.
- If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.
Known Issues
Heavy crashing
- Status: Active
- Type: Major
- Description: Crashes pretty often. This happens because of spikes in VRAM use.
- Workaround:
- If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
- In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
- In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.
- Type: Note (not an issue)
- Description: The first letter of a sentence is missing in menus.
- Workaround: Set VU Clamping Mode to "Extra" to fix.
Garbage all over screen in races
- Status: Active
- Type: Serious
- Description: Happens when using color/brightness options other than 0.
- Workaround:
- To fix the garbage and crashing during races, set the brightness to 0 in options.
- In the NTSC version, change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.
Demo races do not working
- Type: Note (not an issue)
- Description: Demonstrations return back to the menu as soon as they start.
- Workaround: Demonstration races will only work with EE clamping set to full.
Photo mode is broken
- Status: Active
- Type: Serious
- Description: Garbage replaces the area in which the photo is displayed.
- Workaround: Switch to software mode while moving the cameras, then switch back to hardware when you take the picture.
Improper interlacing
- Type: Note (not an issue)
- Description: The interlacing in-game is improper and "shakes".
- Workaround: Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.
The gallery
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Gran Turismo 4 (SCES 51719)
-
Gran Turismo 4 (SCPS 17001)
-
Gran Turismo 4 (SCAJ 30007)
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