Gran Turismo 3: A-Spec: Difference between revisions

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{{infobox
{{infobox
|image            = Gran Turismo 3.jpg
|image            = Gran Turismo 3.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = Polyphony Digital
|developer        = Polyphony Digital
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
Line 14: Line 14:
|widescreen        = 1
|widescreen        = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|steeringwheel    = 1
|au_rating        = G
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating        = E
|na_rating        = E
Line 30: Line 32:
|releasedateNTSCU  = July 9, 2001<br />July 9, 2002 <small>(Greatest Hits)</small>
|releasedateNTSCU  = July 9, 2001<br />July 9, 2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with
{{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|Revision=
|Revision=
1.0.0 (r5350)
1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
<!--
* INTC Spin: ✓
* INTC Spin: ✓
* Wait Loop: ✓
* Wait Loop: ✓
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* EE Cyclerate: 2
* EE Cyclerate: 2
* VU Cycle Stealing: 1
* VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=
|Graphics=
GSdx (r5334)
GSdx (r5334)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* 8-bit Textures: ✓
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** WildArmsOffset: ✓
** WildArmsOffset: ✓
** Aggressive-CRC: ✓
** Aggressive-CRC: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (r5324)
* SPU2-X (r5324)
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|GPU=Intel HD Graphics 3000
|GPU=Intel HD Graphics 3000
|Revision=1.2.1
|Revision=1.2.1
<spoiler show="Settings" hide="Hide">
<!--
* INTC Spin: ✓
* INTC Spin: ✓
* Wait Loop: ✓
* Wait Loop: ✓
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* MTVU: ✓
* MTVU: ✓
* EE Cyclerate: 2
* EE Cyclerate: 2
</spoiler>
-->
|Graphics=*GSdx AVX (r5875)
|Graphics=*GSdx AVX (r5875)
|Sound=SPU2-X 2.0.0 (r5830)
|Sound=SPU2-X 2.0.0 (r5830)
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|GPU=AMD Radeon R7 250
|GPU=AMD Radeon R7 250
|Revision=1.4.0
|Revision=1.4.0
<spoiler show="Settings" hide="Hide">
<!--
* INTC Spin: ✓
* INTC Spin: ✓
* Wait Loop: ✓
* Wait Loop: ✓
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* EE Cyclerate: 0
* EE Cyclerate: 0
* VU Cycle Stealing: 0
* VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx AVX 1.0.0
|Graphics=GSdx AVX 1.0.0
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
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|GPU=nVIDIA GeForce GTX 560
|GPU=nVIDIA GeForce GTX 560
|Revision=1.5.0-dev (2016-01-26)
|Revision=1.5.0-dev (2016-01-26)
<spoiler show="Settings" hide="Hide">
<!--
** EE/IOP: All default
** EE/IOP: All default
** VUs: All default
** VUs: All default
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* EE Cyclerate: 0
* EE Cyclerate: 0
* VU Cycle Stealing: 2
* VU Cycle Stealing: 2
</spoiler>
-->
|Graphics=GSdx SSE4 (2016-01-26)
|Graphics=GSdx SSE4 (2016-01-26)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D9 (Hardware)
* Renderer: Direct3D9 (Hardware)
* 8-bit Textures: ✓
* 8-bit Textures: ✓
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** Align Sprite: ✓
** Align Sprite: ✓
** WildArmsOffset: ✓
** WildArmsOffset: ✓
</spoiler>
-->
|Sound=SPU2-X (2015-09-12)
|Sound=SPU2-X (2015-09-12)
|Comments=Note: FPS stays around 50, but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Hardware mode resolution 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns).
|Comments=Note: FPS stays around 50, but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Hardware mode resolution 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns).
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|GPU=NVIDIA GeForce GTX 980 Ti
|GPU=NVIDIA GeForce GTX 980 Ti
|Revision=1.5.0-dev-1799 (gf9c2025)
|Revision=1.5.0-dev-1799 (gf9c2025)
<spoiler show="Settings" hide="Hide">
<!--
** EE/IOP: All default
** EE/IOP: All default
** VUs: All default
** VUs: All default
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* EE Cyclerate: 2
* EE Cyclerate: 2
* VU Cycle Stealing: 2
* VU Cycle Stealing: 2
</spoiler>
-->
|Graphics=GSdx SSE4 1.1.0 (2017-01-15, 20:11:34)
|Graphics=GSdx SSE4 1.1.0 (2017-01-15, 20:11:34)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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** MSAA: 4x
** MSAA: 4x
** Align Sprite: ✓
** Align Sprite: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2017-01-15, 20:11:34)
* SPU2-X 2.0.0 (2017-01-15, 20:11:34)
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|GPU=AMD Radeon HD 7950 3GB
|GPU=AMD Radeon HD 7950 3GB
|Revision=v1.5.0-dev-2361 (ga3f07e6ba)
|Revision=v1.5.0-dev-2361 (ga3f07e6ba)
<spoiler show="Settings" hide="Hide">
<!--
** EE/IOP: All default
** EE/IOP: All default
** VUs: All default
** VUs: All default
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* EE Cyclerate: 0
* EE Cyclerate: 0
* VU Cycle Stealing: 0/2
* VU Cycle Stealing: 0/2
</spoiler>
-->
|Graphics=GSdx SSE4 1.1.0 (2018-05-01, 0:05:58)
|Graphics=GSdx SSE4 1.1.0 (2018-05-01, 0:05:58)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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** Alpha: ✓
** Alpha: ✓
** Wild Arms Offset: ✓
** Wild Arms Offset: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2018-05-01, 0:05:58)
* SPU2-X 2.0.0 (2018-05-01, 0:05:58)
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|GPU=NVIDIA GeForce GTX 980 Ti
|GPU=NVIDIA GeForce GTX 980 Ti
|Revision=v1.6.0
|Revision=v1.6.0
<spoiler show="Settings" hide="Hide">
<!--
** EE/IOP: All default
** EE/IOP: All default
** VUs: All default
** VUs: All default
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* EE Cyclerate: 0
* EE Cyclerate: 0
* VU Cycle Stealing: 0
* VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx AVX2 1.2.0
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 (Hardware)
* Renderer: Direct3D 11 (Hardware)
* Interlacing: Bob ttf
* Interlacing: Bob ttf
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* Hacks:
* Hacks:
** Disable Safe Features: ✓
** Disable Safe Features: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=EVGA GeForce RTX 2060 Super XC Ultra
|GPU=EVGA GeForce RTX 2060 Super XC Ultra
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks
* Speedhacks
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0
|Graphics=GSdx32-AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Bob tff
* Interlacing: Bob tff
* 8-Bit Textures: Allowed
* 8-Bit Textures: Allowed
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
</spoiler>
-->
|Sound=
|Sound=
* Spu2-X 2.0.0
* Spu2-X 2.0.0
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|GPU=Nvidia GeForce GTX 1070
|GPU=Nvidia GeForce GTX 1070
|Revision=1.7.0-dev-216 (g127bdb4ce) x32
|Revision=1.7.0-dev-216 (g127bdb4ce) x32
<spoiler show="Settings" hide="Hide">
<!--
** EE/IOP: All default
** EE/IOP: All default
** VUs: All default
** VUs: All default
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* EE Cyclerate: -2
* EE Cyclerate: -2
* VU Cycle Stealing: 0
* VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=*GSdx AVX2 1.2.0
|Graphics=*GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 (Hardware)
* Renderer: Direct3D 11 (Hardware)
* Interlacing: Automatic (default)
* Interlacing: Automatic (default)
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* Shader Configuration:
* Shader Configuration:
** Texture Filtering of Display: ✓
** Texture Filtering of Display: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 20.04
|CPU=AMD FX-6300 @ 3.5Ghz
|GPU=AMD RX 570 4GB
|Revision=v1.7.0
<!--
** EE/IOP: All default
** VUs: All default
** Speedhacks:
* mVU Flag Hack: Enabled
* MTVU: None/Disabled
* EE Cyclerate: -2
* VU Cycle Stealing: 3
-->
|Graphics=GSdx SSE4.1/AVX 1.2.0
<!--
* Renderer: OpenGL
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Internal Resolution: 3x Native (~1080p)
* Anisotropic Filtering: off
-->
|Sound=
SPU2
<!--
* Async Mix
-->
* OnePad 0 1.3.0
|Comments=Runs at stable 60FPS. Frames drop to about 48FPS near or at the finish line. Night courses untested.
|Tester=Dreaper
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==

Latest revision as of 10:31, 27 March 2024

Gran Turismo 3: A-Spec

NTSC-U cover
Game general and emulation properties:
ESRB rating: E (Mild Lyrics)
PEGI rating: 3+
OFLC rating: G
Game supports steering wheel
Widescreen supported natively
CPU intensive game
Supports up to two local players
Languages supported:
English: SCES-50294 & SCUS-97102 & PBPX-95503 & SCUS-97512
Japanese: SCPS-15009 & SCPS-72001
German: SCES-50294
French: SCES-50294
Spanish: SCES-50294
Italian: SCES-50294
Region NTSC-U:
Serial numbers: SCUS-97102
SCUS-97512 (Greatest Hits)
Release date: July 9, 2001
July 9, 2002 (Greatest Hits)
CRCs: 85AE91B3
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50294
SCES-50294/P (Platinum)
Release date: July 20, 2001
March 1, 2002 (Platinum)
CRCs: B590CE04
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15009
SCPS-72001 (Mega Hits!)
SCPS-55007
Release date: April 28, 2001
December 13, 2001 (Mega Hits!)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEA (US), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer10/10, IGN9.8/10, Metacritic95/100, GameSpot9.4/10
Game description: Some say there's nothing finer than a well-crafted automobile. Gran Turismo 3: A-Spec, which brings the series to the PS2, features over 150 of the world's top performing sports cars, luxury autos, modified street runner, rally racers, and prototype evolutionary automobiles. Each car looks and handles exactly as they should, thanks to the detailed graphics and realistic physics. Choose your favorite car from a large group of manufacturers including Nissan, Ford, Toyota, and Mercedes-Benz. Race head-to-head with another player or up to six players via iLink. Gran Turismo 3 is a true car-lover's dream.
Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. During its demonstration at E3 2000 and E3 2001 the game working title was called Gran Turismo 2000. The game was a critical and commercial success and it went on to become one of the best-selling video games of all time.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? Windows 7 Home SP2 x64
  • Intel Core i7-2630QM OC @ 2.40 GHz
  • NVIDIA GeForce GT555M
1.0.0 (r5350) GSdx (r5334)
  • SPU2-X (r5324)
  • LilyPad (r5282)
BIOS: Europe v02.00, 8 GB RAM, PCSX2 Resolution: 1280x720. Sound is okay, just horrible on loading screens and menus, sounds fine in races. Fightapilotdean
NTSC-U Windows
  • Intel Core i7 @ 3.40 Ghz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 Enterprise
  • Intel Core i5-2450m @ 2.50 GHz
  • Intel HD Graphics 3000
1.2.1
  • GSdx AVX (r5875)
SPU2-X 2.0.0 (r5830) BIOS: USA v1.60. Software mode appears to run significantly better than hardware mode even at native resolution. Note to everyone, PCSX2 can use hyperthreading to its advantage; set extra threads in software mode to "3" ("7" if you have a HT-capable Core i7) if you have a laptop. Even desktops are useful for this. Around 38-50 FPS on Test Course. Dan Castellaneta
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 Git (29th of April) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006)
PAL Windows 7 pro x64
  • Intel Core i3-3240 @ 3.40 GHz
  • AMD Radeon R7 250
1.4.0 GSdx AVX 1.0.0 SPU2-X 2.0.0 Run on full speed at 50 FPS on GSdx internal resolution 2x native. Ljubinko
PAL Windows XP SP3
  • Intel Core 2 Quad Q9650 @ 3.00 GHz
  • nVIDIA GeForce GTX 560
1.5.0-dev (2016-01-26) GSdx SSE4 (2016-01-26) SPU2-X (2015-09-12) Note: FPS stays around 50, but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Hardware mode resolution 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns). Titus03
NTSC-U Windows 10 Pro 64-Bit
  • AMD FX8350 OC @ 4.01 GHz
  • NVIDIA GeForce GTX 980 Ti
1.5.0-dev-1799 (gf9c2025) GSdx SSE4 1.1.0 (2017-01-15, 20:11:34)
  • SPU2-X 2.0.0 (2017-01-15, 20:11:34)
  • LilyPad 0.12.0 (2017-01-15, 20:11:34)
BIOS: USA v01.60, Runs at full speed on all but the night courses (SSR 5 and 11 run in slow motion), while running Netflix on another screen :) GhostNappa
NTSC-U Windows 10 Pro 64-Bit
  • Intel Core i7 3960X OC @ 4.5Ghz
  • AMD Radeon HD 7950 3GB
v1.5.0-dev-2361 (ga3f07e6ba) GSdx SSE4 1.1.0 (2018-05-01, 0:05:58)
  • SPU2-X 2.0.0 (2018-05-01, 0:05:58)
  • LilyPad 0.12.1 (2018-05-01, 0:05:58)
Runs full 60FPS, in night courses I use VU Cycle stealing set to 2 and it removes all slowdowns (disabling after the race is necessary as it can cause control lock up in the menu/softlock, restoring VU Cycle stealing to 0 immediately corrects any lockups). MikeTheBlueFox
PAL Windows 10 Pro 64-Bit
  • Intel Core i7 4790 @ 3.6Ghz
  • NVIDIA GeForce GTX 980 Ti
v1.6.0 GSdx AVX2 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs at stable 50FPS. Minor framerate issue in night races. Opacity for ghost car is 100% even in software mode. Robsmashed
NTSC-U Windows 10 LTSC 1809 (17763)
  • Intel Core i7-9700K
  • EVGA GeForce RTX 2060 Super XC Ultra
1.6.0 GSdx32-AVX2 1.2.0
  • Spu2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v01.60 (07/02/2002). 60 FPS 100% of the time for both menus and sim; tracked using RTSS. Runs smooth without any issues. No drops in FPS, stutters, etc. anywhere. Any settings I didn't note to the left are at default/recommended. Game works perfectly with a Microsoft Xbox 360 Wireless Controller for Windows. Strayborne
NTSC-J/NTSC-U Windows 10 Home 64 bit
  • AMD Ryzen 5 2600X Six-Core Processor @ 4.20 GHz and 1.35V
  • Nvidia GeForce GTX 1070
1.7.0-dev-216 (g127bdb4ce) x32
  • GSdx AVX2 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: Japan v2.20/USA v2.00. Game runs at a smooth, stable 60 FPS in every single track with the exception of SSR5 and SSR5 Wet, in which case it might drop to 57-58 FPS in a couple of sections for half a second if many cars are on screen. If it's only your car on screen it will never drop below 60 FPS. Akane



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 20.04
  • AMD FX-6300 @ 3.5Ghz
  • AMD RX 570 4GB
v1.7.0 GSdx SSE4.1/AVX 1.2.0 SPU2
  • OnePad 0 1.3.0
Runs at stable 60FPS. Frames drop to about 48FPS near or at the finish line. Night courses untested. Dreaper

Trivia

  • Original names: グランツーリスモ3 A-spec (SCPS-15009) & (SCPS-72001)
  • Information and reports of demo versions of this game can be found here.


Public compatibility forum links