GSdx: Difference between revisions

57 bytes added ,  24 October 2009
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* '''pixoff_x=0, pixoff_y=0'''  
* '''pixoff_x=0, pixoff_y=0'''  
Use these two settings (one for either axis) to lessen the ghosting and maybe the overbloom effect significantly.
Use these two settings (one for either axis) to lessen the ghosting and maybe the overbloom effect significantly.
You will have to experiment the values as they seem to be game '''and''' resolution dependent.
You will have to experiment the values as they seem to be game '''and''' resolution dependent.
<code>
:pixoff_x=x
:pixoff_y=y
</code>


possible settings:
possible settings:


0 = off
0 = off<br>
-n = shifting left(x) or down(y) depending on the axis
-n = shifting left(x) or down(y) depending on the axis<br>
n = shifting right(x) or up(y) depending on axis
n = shifting right(x) or up(y) depending on axis<br>


* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. This may dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to '''1''','''2''','''4''' or '''8'''. The plugin will automatically choose and use only the supported mode. Example:
* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. This may dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to '''1''','''2''','''4''' or '''8'''. The plugin will automatically choose and use only the supported mode. <code>
<code> </code>
:MSAA=x
:MSAA=4
</code>


*'''Accurate scaled Resolution '''(as of SVN revision [http://code.google.com/p/pcsx2/source/detail?r=2055 2055])
*'''Accurate scaled Resolution '''(as of SVN revision [http://code.google.com/p/pcsx2/source/detail?r=2055 2055])
accurateScaleMulti = x
<code>
:accurateScaleMulti = x
</code>


overwrites the internal res if set to '''2''','''3''' or '''4''' with the 2,3 or 4 times native res works with Hardware render only  
overwrites the internal res if set to '''2''','''3''' or '''4''' with the 2,3 or 4 times native res works with Hardware render only  
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