GSdx: Difference between revisions

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* '''Renderer''' -- A choice between DirectX 9 and DirectX 10 (when you have met the requirement for DirectX 10 otherwise DirectX 9 will be the only choice here). There are two subtypes for each API:
* '''Renderer''' -- A choice between DirectX 9 and DirectX 10 (when you have met the requirement for DirectX 10 otherwise DirectX 9 will be the only choice here). There are two subtypes for each API:
** '''Hardware renderer''' -- uses your graphics card to render the picture. This is the fastest the the most preferred mode.
** '''Hardware renderer''' -- uses your graphics card to render the picture. This is the fastest the the most preferred mode.
** '''Software renderer''' -- uses your CPU to render the picture. There will be ONLY native internal resolution available (thus poor looking visuals). But in cases of some games this mode gives much more correct picture fixing many GFX related artifacts. Unfortunately GSDX requires much CPU power to render with software renderer even in internal resolution (without anti-aliasing or anything else applied) so you may end up with 3-10fps unplayable but correctly rendered game (some games are rendered quite fast though). Note also that PCSX2 is very CPU hungry but currently supports only 2 cores (the third core may also help a wee when used by different system processes leaving first two exclusively to PCSX2) thus if you have 3 or 4 core CPU you may consider using them for GSDX working in this mode increasing the render speed dramatically with every additional core (see '''SW renderer threads''').
** '''Software renderer''' -- uses your CPU to render the picture. There will be ONLY native internal resolution available (thus poor looking visuals). But in some cases this mode may give much more correct picture fixing many GFX related artifacts. Unfortunately GSDX requires much CPU power to render with software renderer even in internal resolution (without anti-aliasing or anything else applied) so you may end up with 3-10fps unplayable but correctly rendered game (some games are rendered quite fast though). Note also that PCSX2 is very CPU hungry but currently supports only 2 cores (the third core may also help a wee when used by different system processes leaving first two exclusively to PCSX2) thus if you have 3 or 4 core CPU you may consider using them for GSDX working in this mode increasing the render speed dramatically with every additional core (see '''SW renderer threads'''). You can also switch between hardware renderer and software renderer runtime, see '''List of ingame keys'''-'''F9'''.
* '''Interlacing''' -- is used to choose the default deinterlacing mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F5'''.
* '''Interlacing''' -- is used to choose the default deinterlacing mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F5'''.
* '''Aspect ratio''' -- is used to choose the default aspect ratio mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F6'''.
* '''Aspect ratio''' -- is used to choose the default aspect ratio mode when starting the emulation process. For more detailed explanation see '''List of ingame keys'''-'''F6'''.
* '''D3D internal resolution''' -- is used to set the render resolution target. The higher resolution you choose here the bigger picture will be rendered before being resized into your screen resolution thus you'll see more clear and crisp visuals. Unfortunately all those game you'll be playing were created and tested for lower native resolution (~500 x ~450) so some picture parts or objects may look wrong (displaced/framed/no image/invalid colors, etc.) when rendered in higher resolution. These artifacts you may eliminate only by using '''native resolution'''. Increasing internal resolution will impact the rendering speed so the higher resolution you'll set the more powerful graphics card you'll need to have.
* '''D3D internal resolution''' -- is used to set the render resolution target. The higher resolution you choose here the bigger picture will be rendered before being resized into your screen resolution thus you'll see more clear and crisp visuals. Unfortunately all those game you'll be playing were created and tested for lower native resolution (~500 x ~450) so some picture parts or objects may look wrong (displaced/framed/no image/invalid colors, etc.) when rendered in higher resolution. These artifacts you may eliminate only by using '''native resolution'''. Increasing internal resolution will impact the rendering speed so the higher resolution you'll set the more powerful graphics card you'll need to have.
** '''Native''' resolution. In contrast with higher (in most cases) '''D3D internal resolution''' is more compatible mode but suffers from poor visuals. This is the native PS2 mode you'll see picture this way when you're playing on the real PS2. Use it when you cannot play in hi-res because of unbearable artifacts. You can also switch between the two in runtime, see '''List of ingame keys'''-'''F9'''.
** '''Native''' resolution. In contrast with higher (in most cases) '''D3D internal resolution''' is more compatible mode but suffers from poor visuals. This is the native PS2 mode you'll see picture this way when you're playing on the real PS2. Use it when you cannot play in hi-res because of unbearable artifacts.
* '''SW renderer threads''' -- chooses the number of threads (pipes) to render the picture in software mode. Every additional thread here means one additional CPU core will be used in the rendering process. You're still going to need at least one core left for the PCSX2 itself so if you, for instance, have 4 cores (quad core CPU) you may want to set this field to 3.
* '''SW renderer threads''' -- chooses the number of threads (pipes) to render the picture in software mode. Every additional thread here means one additional CPU core will be used in the rendering process. You're still going to need at least one core left for the PCSX2 itself so if you, for instance, have 4 cores (quad core CPU) you may want to set this field to 3.
* '''Texture filtering''' -- filters textures when resizing them (like cubic or linear filtering). The whole image may look better with this option but you may loose some FPS. Apart from ON and OFF there's the third GRAYED option. GSDX will apply filtering only for "3D textures" when this option is selected so some 2D sprite games may look better. Leave this option ON by default unless noted otherwise for a certain game you're going to play.
* '''Texture filtering''' -- filters textures when resizing them (like cubic or linear filtering). The whole image may look better with this option but you may loose some FPS. Apart from ON and OFF there's the third GRAYED option. GSDX will apply filtering only for "3D textures" when this option is selected so some 2D sprite games may look better. Leave this option ON by default unless noted otherwise for a certain game you're going to play.
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