GSdx: Difference between revisions

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99 bytes added ,  21 October 2009
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n = shifting right(x) or up(y) depending on axis
n = shifting right(x) or up(y) depending on axis


* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. This may dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to 1,2,4 or 8. The plugin will automatically choose and use only the supported mode. Example:
* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. This may dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to '''1''','''2''','''4''' or '''8'''. The plugin will automatically choose and use only the supported mode. Example:
<code> </code>
<code> </code>
:MSAA=4
:MSAA=4


*'''Accurate Resolution Upscale '''(as of SVN revision [http://code.google.com/p/pcsx2/source/detail?r=2055 2055])
*'''Accurate scaled Resolution '''(as of SVN revision [http://code.google.com/p/pcsx2/source/detail?r=2055 2055])
accurateScaleMulti = x
accurateScaleMulti = x


overwrites the internal res if set to 2,3 or 4 with the 2,3 or 4 times native res works with Hardware render only
overwrites the internal res if set to '''2''','''3''' or '''4''' with the 2,3 or 4 times native res works with Hardware render only  
 
if set to other values then the setting will be ignored


==List of ingame keys==
==List of ingame keys==
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