Front Mission 4: Difference between revisions

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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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<!--
 
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Shadow Artifacts
|IsFixed=0
|IssueLevel=0
|Description=Cutscene characters and Wanzers have weird block-like shadows.
|Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data".
}}


{{Issue
{{Issue
|IssueName=
|IssueName=Upscaling Artifacts
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Dialog Boxes may generate extra horizontal lines, making text hard to read.
|Workaround=
|Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Use Texture Offsets 0500 X , 0500 Y
}}
}}
-->
 


[[Category:temp Navbox required]]
[[Category:temp Navbox required]]
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Front-Mission-4-SLUS-20888-U--30299 Front Mission 4 (SLUS 20888) (U)]}}
*[http://forums.pcsx2.net/Thread-Front-Mission-4-SLUS-20888-U--30299 Front Mission 4 (SLUS 20888) (U)]}}
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