Front Mission 4

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Front Mission 4

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Language, Violence)
Widescreen patch available
Languages supported:
English: SLUS-20888 & SLUS-29098
Japanese: SLPM-65443 & SLPM-66420
Region NTSC-U:
Serial numbers: SLUS-20888
SLUS-29098 (Demo, Square Enix Sampler Disc Volume Two)
Release date: June 15, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65443
SLPM-66420 (Ultimate Hits)
Release date: December 18, 2003
May 11, 2006 (Ultimate Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Turn-based strategy
Wikipedia: Link
Game review links: IGN6.8/10, Metacritic75/100
Game description: The Front Mission series makes its debut on the PlayStation 2 with an enhanced battle system, new Link System, and dramatic voice-overs. Set in 2096, Front Mission 4 takes place six years after the Second Huffman Conflict, the stage for the original Front Mission. Your point of view switches between two separate characters, who find themselves trapped within a dangerous global conspiracy. As in the previous games, you can fully customize your wanzers--or mech units--with a variety of powerful weaponry and parts. In addition, new tactical features, such as the Link System, bring a new dimension of strategy to the game.
Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. However, the two scenarios never merge at any point of the game.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
0.9.7 r3876 GSDX 0.1.16 r3693 SPU2-X 1.4.0 r3702 Freezes just before first battle on 0.9.7 beta. Working good in PCSX2 svn as of r4268. Sev7en77
  • ?
  • ?
0.9.8 r4600 GSDX 0.1.16 r4600 SPU2-X 2.0.0 r4779 Works in r4600 (the current official build as of October 2011). Like Front Mission 5, the opening FMV shows up flickering badly but can be remedied by simply suspending the emulator and resuming it. Spinfx
  • i5 4430 3.00GHZ
  • GTX 950 2GO
1.4.0 GSDX 1.0.0 SPU2-X 2.0.0 Plays at full speed most of the time, no game breaking bug but 2 minor annoyances: shadow are messed up [only fixed by software mode] and upscaling leads to graphical glitches (horizontal and vertical white lines on chat and menu boxes) [fixed by playing at native resolution]. Also the opening FMV flickering is still present. Necko257


  • Original names: フロントミッション フォース (SLPM-65443) & (SLPM-66420)

Known Issues

Shadow Artifacts

  • Status: Active
  • Type: Minor
  • Description: Cutscene characters and Wanzers have weird block-like shadows.
  • Workaround: Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data".

Upscaling Artifacts

  • Status: Active
  • Type: Minor
  • Description: Dialog Boxes may generate extra horizontal lines, making text hard to read.
  • Workaround: Go to GSdx Settings -> Advanced Settings and Hacks -> Use Texture Offsets 0500 X , 0500 Y
Public compatibility forum links