Front Mission 4: Difference between revisions
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Shadow Artifacts | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Cutscene characters and Wanzers have weird block-like shadows. | ||
|Workaround= | |Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data". | ||
}} | }} | ||
[[Category:temp Navbox required]] | [[Category:temp Navbox required]] | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Front-Mission-4-SLUS-20888-U--30299 Front Mission 4 (SLUS 20888) (U)]}} | *[http://forums.pcsx2.net/Thread-Front-Mission-4-SLUS-20888-U--30299 Front Mission 4 (SLUS 20888) (U)]}} |