Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions
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Dragon Ball Z: Budokai Tenkaichi 3 (view source)
Revision as of 14:50, 30 November 2021
, 30 November 2021→Known Issues
(3 intermediate revisions by 2 users not shown) | |||
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|releasedateNTSCU = November 13, 2007<br />2008 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 13, 2007<br />2008 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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*Minor video glitches during close combat attacks. | *Minor video glitches during close combat attacks. | ||
|Tester=madhurjyaroy | |Tester=madhurjyaroy | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Manjaro XFCE Edition 64-Bit | |||
|CPU=AMD Ryzen 5 3600 3.5GHz | |||
|GPU=EVGA GeForce RTX 2060 KO Ultra 6GB | |||
|Revision=1.7.0 (Developmental) | |||
|Graphics=GSdx (Unknown Version for 1.7.0) | |||
|Sound= | |||
*SPU2-X 2.0.0 [libspu2x-2.0.0] | |||
|Comments= | |||
*Tested with USA BIOS 2.30 | |||
*GPU Palette Conversion | |||
*Accurate DATE | |||
*4x Internal Resolution | |||
*16x Anisotropic | |||
*Aggressive CRC Hacks | |||
*HW Hacks: Sprite Alignment, Fast Texture Invalidation, Special Half-Pixel (Texture) | |||
|Tester=Neigdoig | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 209: | Line 229: | ||
|Workaround=Use software render. | |Workaround=Use software render. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Black lines on | |IssueName=Black lines on UI or top of the screen | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description= | ||
|Workaround=Use software render. | |Workaround=Use software render. | ||
}} | |||
{{Issue | |||
|IssueName=Flashing/flickering in the intro video | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly. | |||
|Workaround=Set the EE Cyclerate to +2. | |||
}} | }} | ||