Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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|releasedateNTSCU  = November 13, 2007<br />2008 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 13, 2007<br />2008 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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*Minor video glitches during close combat attacks.
*Minor video glitches during close combat attacks.
|Tester=madhurjyaroy
|Tester=madhurjyaroy
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro XFCE Edition 64-Bit
|CPU=AMD Ryzen 5 3600 3.5GHz
|GPU=EVGA GeForce RTX 2060 KO Ultra 6GB
|Revision=1.7.0 (Developmental)
|Graphics=GSdx (Unknown Version for 1.7.0)
|Sound=
*SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=
*Tested with USA BIOS 2.30
*GPU Palette Conversion
*Accurate DATE
*4x Internal Resolution
*16x Anisotropic
*Aggressive CRC Hacks
*HW Hacks: Sprite Alignment, Fast Texture Invalidation, Special Half-Pixel (Texture)
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map.
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map.
|Workaround=There's no known workaround.
|Workaround=Use software render.
}}
{{Issue
|IssueName=Black lines on UI or top of the screen
|IsFixed=0
|IssueLevel=0
|Description=
|Workaround=Use software render.
}}
{{Issue
|IssueName=Flashing/flickering in the intro video
|IsFixed=0
|IssueLevel=0
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Workaround=Set the EE Cyclerate to +2.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Player invisibility bursts
|IssueName=Player invisibility bursts
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Occasionally, the player becomes invisible during short range attacks.  
|Description=Occasionally, the player becomes invisible during short range attacks.  
|Workaround=There's no known workaround.
|Workaround=Use the latest 1.7.0 dev builds.
}}
}}


{{Issue
|IssueName=Wrong black outlines.
|IsFixed=1
|IssueLevel=0
|Description=The black outlines for the 3D model is misaligned when you upscale.
|Workaround=In GSDX > HW Hacks: Texture Offset X= 500, Y=500.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
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