Dirge of Cerberus: Final Fantasy VII: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii Metacritic]|57/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii Metacritic]|57/100}}
|gameinfo          = A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world.  Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!
|gameinfo          = A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world.  Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!
<!-- General props -->
<!-- General props -->
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|GPU=NVIDIA GeForce GTX 680 FTW+
|GPU=NVIDIA GeForce GTX 680 FTW+
|Revision=1.3.0 (git 13-May-2014)
|Revision=1.3.0 (git 13-May-2014)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 2
** EE Cyclerate: 2
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** Idle Loop Fast Forward: ✓
** Idle Loop Fast Forward: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
</spoiler>
|Graphics=GSdx AVX
|Graphics=GSdx AVX
|Sound=
|Sound=
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|GPU=NVIDIA GeForce GTX 560
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-214/218 ?)
|Revision=v1.5.0 (dev-214/218 ?)
<spoiler show="Settings" hide="Hide">
<!--
* EE/IOP:
* EE/IOP:
** EmotionEngine: Recompiler
** EmotionEngine: Recompiler
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D9 (Hardware)
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Interlacing: None
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* Logarithmic Z: Enabled
* Logarithmic Z: Enabled
* Alpha Correction: Enabled
* Alpha Correction: Enabled
</spoiler>
-->
|Sound=SPU2-X (2015-09-12)
|Sound=SPU2-X (2015-09-12)
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
|Tester=Titus03
|Tester=Titus03
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 Professional x64
|CPU=i7 4790K @ 4GHz
|GPU=GTX 770
|Revision=1.5.0-dev2448-gd09737dbb
|Graphics=GSdx 1.1.0 AVX2
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Runs good in Hardware mode but when using '''High''' Internal Resolution (X6 or more) some scenes and places causes the frame rate to drop 30%~70% + some echo in the sound when viewing FMV.
|Tester=HimaOuji
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.6.0
<!--
*Speedhacks: preset 3
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<!--
*D3D11 software mode
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Moderate slowdowns in ingame cutscenes and occasionally in gameplay.
|Tester=Nyahello
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i9-9880H @ 4.8GHz (turbo)
|GPU=AMD Radeon Pro 5500M
|Revision=1.7.0-dev-1632
<!--
*Speedhacks: preset 2
*MTVU enabled
-->
|Graphics=SSE4, AVX2
<!--
*D3D11 hardware mode
*1x native
*GPU palette conversion enabled
-->
|Sound=
*XAudio 2 (Catmull-Rom, Async Mix)
|Comments=Game has serious performance issues. Software mode runs at ~30% speed even with 16 threads. Hardware mode cannot hold full speed; while sections do run at full speed, combat sees drops as low as 60-70% speed, even at native resolution. It appears to be a CPU bottleneck causing these issues. These issues occur with both the normal pcsx2.exe or the pcsx2-avx2 build. Performance is identical to 1.6.0. Playable, but slow.
|Tester=TheMrIron2
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Known Issues ==
== Known Issues ==
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Bad Post Processing
|IssueName=Bad Post Processing
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{{Issue
{{Issue
|IssueName=Bad FMV-playback
|IssueName=Bad FMV playback
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=FMVs may not display correctly during playback when using any of the hardware renderers.
|Description=FMVs may not display correctly during playback when using any of the hardware renderers.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
}}
{{Issue
|IssueName=Missing effect
|IsFixed=1
|IssueLevel=0
|Description=In chapter 5, in the event cutscene called "The chronicles of Yore", Vincent is holding a Materia whose shining effect is rendered as black.
|Workaround=Switch to software mode by pressing F9.
}}
}}


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