Devil May Cry 3: Dante's Awakening: Difference between revisions
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{{Devil May Cry series}} | {{Devil May Cry series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-3-SLPM-65880-J--29484 Devil May Cry 3 (SLPM 65880) (J)] | |||
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-3-SLUS-20964-U--30430 Devil May Cry 3 (SLUS 20964) (U)] | |||
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-3-SLES-53038-E--30568 Devil May Cry 3 (SLES 53038) (E)]}} | *[http://forums.pcsx2.net/Thread-Devil-May-Cry-3-SLES-53038-E--30568 Devil May Cry 3 (SLES 53038) (E)]}} |
Revision as of 21:21, 6 December 2014
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Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.8 | GSDX r4600 |
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BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack., 50-60/60FPS, fine with 2x native res. | Machina |
Known Issues
Graphic Bugs
- Status: Active
- Type: Minor
- Description: Bad post-processing causes blurring and bad colors.
- Workaround: Use Software Mode (F9) or a revision of GSdx like r4787 or newer. May also need Offset Hack enabled in GSdx.
Mission 18
- Status: Active
- Type: Serious
- Description: Can't enter some doors in Mission 18
- Workaround: Set the EE Round Mode to "Nearest"
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