Devil May Cry 3: Special Edition
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Wikipedia.org
Game review links: Metacritic: 87/100
Game description: Set before the original Devil May Cry, Devil May Cry 3: Special Edition follows Dante's journey as he battles his evil twin brother in a final confrontation. Along the way, you'll encounter both formidable foes and unusual characters. When attacking, you can choose to use short-range, long-range, defensive, or evasive play styles. Each system has its own set of gameplay features, and you can choose to power up your favorite style for increased special attack abilities. The Special Edition adds the ability to play as Dante's nemesis Virgil and a survival game mode.
Devil May Cry 3: Dante's Awakening, released in Japan as simply Devil May Cry 3 (デビル メイ クライ 3 Debiru Mei Kurai Surī?), is an action game that was developed and published by Capcom, released in 2005 for the PlayStation 2. The game is a prequel to the original Devil May Cry, and is the first game in the series storyline's chronological order.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.8 | GSDX r4600 |
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BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack., 50-60/60FPS, fine with 2x native res. | Machina |
NTSC-U | Windows |
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1.1.0 r5480 | GSdx 5442 SSE41 |
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Runs above full speed. | |
NTSC-U | Windows |
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1.1.0 r5754 | GSdx r5752 SSSE3 |
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Looks Good, Runs Fast. Awesome fun to play. | |
NTSC-U | Windows 7 |
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1.2.1 r5875 | GSdx D3D9 (Hardware) |
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• SPEEDHACKS:all recommended with mtvu EE Cyclerate lvl3
• PERFORMANCE:Runs pretty smooth at x2native 50-60 most of the time 47-55 on some boss battle (Mainly huge ones like the Cerberus) I say... it's a mid-tier game not too heavy not too light |
Razor96 |
NTSC-U | Windows 10 |
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1.7.0 (dev 1187) | GSdx32-AVX2 1.2.0 (default 1.7) |
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Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode. Resolution scaling can cause huge slowdown in menus the higher you go. | Nyahello |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: デビル メイ クライ 3 スペシャル エディション (SLPM-66160) & (SLPM-74242) & (SLPM-74268)
- Also known as Devil May Cry 3: Dante's Awakening Special Edition (US, EU)
Known Issues
Graphic Bugs
- Status: Active
- Type: Minor
- Description: Bad post-processing causes blurring and bad colors.
- Workaround: Use Software Mode (F9) or a revision of GSdx like r4787 or newer. May also need Offset Hack enabled in GSdx.
Fixed Issues
- Status: Fixed
- Type: Minor
- Description: When pausing the game a red filter effect is missing.
- Workaround: Update to the latest nightly version of PCSX2.
Missing HUD
- Status: Fixed
- Type: Minor
- Description: Life bar is missing, and also Start menu is missing (PCSX2 v1.4.0)
- Workaround: Update to the latest nightly version of PCSX2.
Mission 18
- Status: Fixed
- Type: Major
- Description: Can't enter some doors in Mission 18
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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Devil May Cry 3: Special Edition (SLPM 66160)
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