Destruction Derby Arenas: Difference between revisions

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|developer        = [[Studio 33]]
|developer        = [[Studio 33]]
|genre            = Racing
|genre            = Racing
|gameinfo          = The game is notable for being one of the first PlayStation 2 games that had an online play feature.
|gameinfo          = Destruction Derby Arenas is a racing video game for the PlayStation 2. It was developed by Studio 33 and published by Gathering of Developers, and was released in 2004, being the fourth installment of the Destruction Derby series.
|wikipedia        = [http://en.wikipedia.org/wiki/Destruction_Derby:_Arenas Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Destruction_Derby:_Arenas Link]
|reviewlinks      = [http://www.ign.com/articles/2004/03/30/destruction-derby-arenas IGN]
|reviewlinks      = [http://www.ign.com/articles/2004/03/30/destruction-derby-arenas IGN]
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== Trivia ==
* The game is notable for being one of the first PlayStation 2 games that had an online play feature.


==Known Issues==
==Known Issues==

Revision as of 10:38, 25 February 2015

Destruction Derby Arenas

Destruction Derby Arenas NTSC box art
Region NTSC-U:
Serial numbers: SLUS-20855
Release date: April 1, 2004
CRCs: 82162759
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50781
Release date: January 9, 2004
CRCs: 83A82EA1
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Studio 33
Genre: Racing
Wikipedia: Link
Game review links: IGN
Game review score: 4.5/10 (IGN)
Game description: Destruction Derby Arenas is a racing video game for the PlayStation 2. It was developed by Studio 33 and published by Gathering of Developers, and was released in 2004, being the fourth installment of the Destruction Derby series.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
31 03 2013 1.1.0 r5604 GSdx 5580 SSE41 [18 03 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs at speed.
PAL Windows 7 64 Bit
  • Intel Core i3-3220 @ 3.3Ghz
  • AMD Radeon HD7850 2GB
1.1.0 SVN r5649 GSdx 5649 AVX
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.20(10/02/2006), INTC Spin Detection, Wait for Loop, mVU Flag Hack, MTVU Multi Threaded microVU1, EE Cyclerate 2, VU Cycle Stealing 1, Game plays fine on every track. Smooth gameplay, with minor FPS drops, that could occur. For full speed use 60FPS for PAL system in GS settings (hack it via ini file). HOWEVER, it plays correctly (with visible menus) only in software mode, which still makes it playable.
NTSC-U
Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-648 (GIT)
  • GSdx 1.3.0-648 0.1.16 AVX2
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-648
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Game runs ok, but is pretty laggy even with my specs. There's a pretty serious issue with graphics in Hardware Mode, so it's recommended to play this in Software Mode instead. (See Known Issues) Ryudo


Trivia

  • The game is notable for being one of the first PlayStation 2 games that had an online play feature.

Known Issues

Menus not showing up at the end of a race in Hardware Mode.

  • Status: Active
  • Type: Serious
  • Description: This is actually somewhat gamebreaking in GSdx Hardware Mode. Basically after you finish a race, you get a bunch of Menus, but these are not visible in GSdx Hardware Mode. This basically prevents you from moving on until you switch to Software Mode. (Or you get lucky pressing random buttons..... but there's a bunch of Menus you have to pass after each race).
  • Workaround: Switch to Software Mode by pressing F9 to temporarily view the Menus, or play in Software Mode the entire time to never run into this issue.
Public compatibility forum links