Destruction Derby Arenas
Developer(s): Studio 33
Publisher(s): SCEE (EU), Gathering (US)
Genre: Racing
Wikipedia: Link
Game review links: IGN: 4.5/10, Metacritic: 57/100
Game description: Destruction Derby Arenas puts gamers behind the wheel of a supercharged wrecking ball of American muscle, and turns loose up to 20 competing garage gladiators online. Insane tracks with interactive obstacles like hydraulic lifts, speeding trains and huge ramps will obliterate the competition... if they don't smash you first. Destruction Derby Arenas delivers an accessible online offering focused on fun and high-speed gameplay,. Rock n' Roll and Gasoline will drive the snarling V8's of these turbocharged monsters in this winner take all smashfest for the checkered flag!
Destruction Derby Arenas is a racing video game for the PlayStation 2. It was developed by Studio 33 and published by Gathering of Developers, and was released in 2004, being the fourth installment of the Destruction Derby series.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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1.1.0 (svn r5604) | GSdx SSE4 (r5580) |
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Runs at speed. | |
PAL | Windows 7 x64 |
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1.1.0 (svn r5649) | GSdx AVX (r5649) |
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Europe v02.20(10/02/2006), INTC Spin Detection, Wait for Loop, mVU Flag Hack, MTVU Multi Threaded microVU1, EE Cyclerate 2, VU Cycle Stealing 1, Game plays fine on every track. Smooth gameplay, with minor FPS drops, that could occur. For full speed use 60FPS for PAL system in GS settings (hack it via ini file). HOWEVER, it plays correctly (with visible menus) only in software mode, which still makes it playable. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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1.3.0-648 (GIT) |
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Game runs ok, but is pretty laggy even with my specs. There's a pretty serious issue with graphics in Hardware Mode, so it's recommended to play this in Software Mode instead. (See Known Issues) | Ryudo |
NTSC-U | Windows 10 Pro x64 (build 19041) |
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v1.7.0 (dev-482) |
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Menus have been fixed and now show up properly in Hardware mode. There are still some other texture issues occurring during gameplay though such as tires showing up in bright white and some random flickering textures on the cars/distant objects. This game is still as demanding as it ever was. Both EE and GS are taking quite a hit during the more crowded parts of the game, and even with my current hardware I did notice some dips here and there during those parts. Overall it's definitely playable now at least, but quite a demanding game. | Ryudo |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- The game is notable for being one of the first PlayStation 2 games that had an online play feature.
Known Issues
Fixed Issues
Menus not showing up at the end of a race in Hardware Mode.
- Status: Fixed
- Type: Major
- Description: Post race menus are invisible in GSdx Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Wheels (and cars) texture issues.
- Status: Fixed
- Type: Minor
- Description: The wheels of the cars (and sometimes cars themselves) will show up in white instead of the proper textures. This occurs in Software mode as well. Additionally, car textures might flicker sometimes too.
- Workaround: Update to the latest nightly version of PCSX2.
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- Games rated T in North America
- Games rated 12+ in Europe
- Games support headset
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