Destroy All Humans! 2: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
 
(14 intermediate revisions by 6 users not shown)
Line 8: Line 8:
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932584-destroy-all-humans-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/932584-destroy-all-humans-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
<!-- General props -->
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
Line 23: Line 23:
|french            = SLES-54384
|french            = SLES-54384
|german            = SLES-54384
|german            = SLES-54384
|english          = SLES-54384 & SLUS-21439 & SLUS-29196
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH & SLED-54401
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 34: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54384
|serialsPAL        = SLES-54384<br />SLED-54401 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
}}
}}
Line 111: Line 111:
|Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used.
|Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7
|CPU=Intel i5 4670K @4.2Ghz
|GPU=GeForce GTX 770 4GB
|Revision=v1.5.0 (git 2534)
|Graphics=GSdx DX11 Hardware
|Sound=
* SPU2-X v2.0.0 r5421
* LilyPad v0.12.1
|Comments=Solid 60 FPS, Skipdraw 5X Scaling 4X. Some issues where the subtitles and the dialog options are not displayed, no character shadows. Strange texture glitches are now fixed.
|Tester=Arkelyos
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD FX8320 Black 8Core @4GHz
|GPU=Saphire r390 8GB Nitro
|Revision=v1.6.0
|Graphics=GSdx 1.2.0 - SSE4
<!--
* Renderer: OpenGL HW @ 3x - 1080p
* Skipdraw range 1 - 5
* MTVU Hack helps a lot
-->
|Sound=
* SPU2-X v2.0.0 r5421
* LilyPad v0.12.1
|Comments=BIOS: Japan V01.00. Fair Performance mostly 90+% but does drop to 80% every now and then - I will still enjoy completing the game , Skipdraw hack to fix HW Rendering sadly removes shadows but thats better than having to run it native res and my cpu cant run software very fast. Some bugs with HUD but nothing major. My Rig does not run DX11 HW properly; the ground and a lot of environmental objects do not render so i had to switch to OpenGL.
|Tester=Xproflipscarab
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.0.16
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 650 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<!--
|Comments=?
* Renderer: OpenGL (Software)
|Tester=?
* Extra rendering threads: 3
* Edge Anti-aliasing: On
* Mipmapping: On
-->
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 1.3.0
|Comments=Works full speed on software mode. Finished the game with no serious issues. Hardware mode has some effect issues.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




Line 137: Line 176:


==Known Issues==
==Known Issues==
{{noknown}}
==Fixed Issues==
{{Issue
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=1
|IssueLevel=1
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible.
|Workaround=Fixed as of the latest nightly versions. For older versions of PCSX2 where this is a problem, switch to OpenGL, Software, or – if available – Vulkan.
|FirstTestedOn=v1.6.0
|LastTestedOn=v1.7.5720
}}
{{Issue
{{Issue
|IssueName=Shadow-like glitch
|IssueName=Shadow-like glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
|Workaround=Likely fixed a long time ago, but for much older versions of PCSX2, switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
*Alternative Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set "Skipdraw" to 5. This causes character shadows (and some post processing effects) to disappear and triggers a texture popping issue on far away objects.
|FirstTestedOn=v1.1.0 r5423
|LastTestedOn=v1.7.5720
}}
}}
{{Issue
{{Issue
|IssueName=Software mode objects falling
|IssueName=Software mode objects falling
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
|Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
|Workaround=Likely fixed a long time ago, but for much older versions of PCSX2, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
|FirstTestedOn=v1.1.0 r5423
|LastTestedOn=v1.7.5720
}}
}}


==The gallery==
==The gallery==
ninja
2,178

edits