Dawn of Mana: Difference between revisions

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{{infobox
{{infobox
|image            = Dawn_of_Mana.png
|image            = Dawn_of_Mana.png
|caption          = Dawn of Mana NTSC Cover Art
|developer        = [[Square Enix]]
|developer        = Square Enix
|publisher        = [[Square Enix]]
|publisher        = [[Square Enix]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Dawn_of_Mana Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2007/05/22/dawn-of-mana-review IGN]|6.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dawn-of-mana Metacritic]|57/100}}
|gameinfo          = Dawn of Mana, the first true Mana sequel in a decade, reveals the origins of the legend behind the Mana Tree and the Sword of Mana. Breaking the series' 2D mould, Dawn of Mana brings the world of Mana to three-dimensional life while preserving the atmosphere that fans have come to know and love. Players can see for themselves how vividly characters and monsters move about these new yet familiar surroundings. This instalment of the Mana is a true action-adventure, with sweeping plains and mountains stretching as far as the eye can see. It's a world ripe for adventure! A World of Sensation: "Touch" is the theme of Dawn of Mana's world. You can virtually feel realistically rendered, lifelike objects.<br />
|gameinfo          = Dawn of Mana, the first true Mana sequel in a decade, reveals the origins of the legend behind the Mana Tree and the Sword of Mana. Breaking the series' 2D mould, Dawn of Mana brings the world of Mana to three-dimensional life while preserving the atmosphere that fans have come to know and love. Players can see for themselves how vividly characters and monsters move about these new yet familiar surroundings. This instalment of the Mana is a true action-adventure, with sweeping plains and mountains stretching as far as the eye can see. It's a world ripe for adventure! A World of Sensation: "Touch" is the theme of Dawn of Mana's world. You can virtually feel realistically rendered, lifelike objects.<br />
Set in a high fantasy universe, the game follows Keldric and his companions as they try to prevent the dark energy from the land of Mavolia from escaping and corrupting the world.
Set in a high fantasy universe, the game follows Keldric and his companions as they try to prevent the dark energy from the land of Mavolia from escaping and corrupting the world.
|wikipedia        = [http://en.wikipedia.org/wiki/Dawn_of_Mana Link]
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929140-dawn-of-mana Link]
|widescreenpatch  = 1
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2007/05/22/dawn-of-mana-review IGN]|6.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dawn-of-mana Metacritic]|57/100}}
|na_rating        = T
|na_rating_text    = Fantasy Violence
|na_rating_text    = Fantasy Violence
|na_rating        = T
|japan_rating      = A
|japan_rating      = A
|ko_rating        = ALL
|ko_rating        = ALL
<!-- Language props -->
|japanese          = SLPM-66576 & SLPM-47642
|japanese          = SLPM-66576 & SLPM-47642
|english          = SLUS-21574
|english          = SLUS-21574
|widescreenpatch  = 1
|korean            = SCKA-20101
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=IntelCore i5 650 @ 3.20 GHz
|CPU=Intel Core i5-650 @ 3.20 GHz
|GPU=AMD Radeon HD 5570
|GPU=AMD Radeon HD 5570
|Revision=0.9.8 (r4600)
|Revision=0.9.8 (r4600)
|Graphics=GSDX r4600 0.1.16
|Graphics=GSdx 0.1.16 (r4600)
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
* SPU2-X 1.4.0 (r4600m)
* LilyPad r4510 1.4.0
* LilyPad 1.4.0 (r4510)
|Comments=
|Comments=
|Tester=EvilGames
|Tester=EvilGames
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5452
|Revision=1.1.0 (svn r5452)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE4 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-J
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows
|CPU=
|CPU=Intel Core i7-5820K @ 3.30 GHz
ASUS MAXIMUS VI HERO
|GPU=NVIDIA GeForce GTX 960 2 GB
*Intel Core i5-4670k @ 3.4 GHz
|Revision=v1.5.0 (21/04/2016)
|GPU=Radeon HD 7850
|Graphics=GSdx 1.0.0 SSE4
*6GB DDR3-1333
|Revision=
* 1.3.1-10 (GIT)
|Graphics=
* GSdx 1.3.1-10 0.1.16 SSE4
** Renderer: D3D11 HW
** Internal Res: 2560x1440
** Enable FXAA: ON
** FPS: 60/60
|Sound=
|Sound=
* SPU2-X 1.3.1-10
* SPU2-X 2.0.0 (20160421210717)
** Module: XAudio2
* LilyPad 0.11.0 (20160421210717)
** Latency: 150ms
|Comments=Still running nicely and looking very good.
** Sync Mode: TimeStretch
|Tester={{ForumUser|Parotaku}}
* LilyPad 0.11.0
|Comments=Speedhacks:
* EEC: 1 / VUCS: 0
* mVU Flag Hack & MTVU: Enabled
BIOS: USA 2.30, Runs good. After some further testing I was experiencing a weird error in the console log though, that might be related to some slowdowns: ''microVU1: Program cache limit reached.''
|Tester=Ryudo
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-J
|Region=NTSC-U
|OS=Windows
|OS=Windows 10 Pro (x64)
|CPU=Intel Core i7-5820K @ 3.30Ghz
|CPU=AMD Ryzen 5 3600
|GPU=Nvidia GTX 960 2GB
|GPU=MSI GeForce GTX 1660 Super
|Revision=PCSX2 git 21 04 2016 1.5.0
|Revision=v1.7.0 (dev-482)
|Graphics=GSdx MSVC 19.00, SSE41 1.0.0
|Graphics=GSdx 1.2.0 AVX2 (OpenGL Hardware)
|Sound=
|Sound=
* SPU2-X (20160421210717) 2.0.0
* LilyPad 0.12.1
* LilyPad (20160421210717) 0.11.0
|Comments=The old mVU issue has been fixed, game is running at stable 60 FPS now.  
|Comments=Still running nicely and looking very good.
|Tester=Ryudo
|Tester={{ForumUser|Parotaku}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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