Dawn of Mana

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Dawn of Mana
Dawn of Mana.png
Dawn of Mana NTSC Cover Art
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Fantasy Violence)
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SLUS-21574
Japanese: SLPM-66576 & SLPM-47642
Region NTSC-U:
Serial numbers: SLUS-21574
Release date: May 24, 2007
CRCs: 9DC6EE5A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-47642
SCKA-20101
SCAJ-20184
SLPM-66576
Release date: December 21, 2006
February 16, 2007 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN6.5/10, Metacritic57/100
Game description: Dawn of Mana, the first true Mana sequel in a decade, reveals the origins of the legend behind the Mana Tree and the Sword of Mana. Breaking the series' 2D mould, Dawn of Mana brings the world of Mana to three-dimensional life while preserving the atmosphere that fans have come to know and love. Players can see for themselves how vividly characters and monsters move about these new yet familiar surroundings. This instalment of the Mana is a true action-adventure, with sweeping plains and mountains stretching as far as the eye can see. It's a world ripe for adventure! A World of Sensation: "Touch" is the theme of Dawn of Mana's world. You can virtually feel realistically rendered, lifelike objects.
Set in a high fantasy universe, the game follows Keldric and his companions as they try to prevent the dark energy from the land of Mavolia from escaping and corrupting the world.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • IntelCore i5 650 @ 3.20 GHz
  • AMD Radeon HD 5570
0.9.8 (r4600) GSDX r4600 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 1.4.0
EvilGames
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.1-10 (GIT)
  • GSdx 1.3.1-10 0.1.16 SSE4
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
    • FPS: 60/60
  • SPU2-X 1.3.1-10
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
Speedhacks:

• EEC: 1 / VUCS: 0 • mVU Flag Hack & MTVU: Enabled BIOS: USA 2.30, Runs good. After some further testing I was experiencing a weird error in the console log though, that might be related to some slowdowns: microVU1: Program cache limit reached.

Ryudo
NTSC-J Windows
  • Intel Core i7-5820K @ 3.30Ghz
  • Nvidia GTX 960 2GB
PCSX2 git 21 04 2016 1.5.0 GSdx MSVC 19.00, SSE41 1.0.0
  • SPU2-X (20160421210717) 2.0.0
  • LilyPad (20160421210717) 0.11.0
Still running nicely and looking very good.


Trivia

  • Original names: 聖剣伝説4 (SLPM-66576), 성검전설 4 (SCKA-20101)
  • Also known as Seiken Densetsu 4 (JP, KO)


Known Issues

microVU1 cache limit (Causes performance drops)

  • Status: Active
  • Type: Minor
  • Description: There's an issue with this game regarding microVU1 where it reaches its cache limit. When this does happen, the game suffers from performance drops.
  • Workaround: Go to Config > Emulation Settings > VUs > Under VU1, choose SuperVU Recompiler.


Screenshots

Public compatibility forum links