Call of Duty: World at War - Final Fronts: Difference between revisions

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|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=Ghosting and lines on the edges of the screen.
|Description=Ghosting and lines on the edges of the screen while in either hardware mode.
|Workaround=Use Direct3D 11 enabled Hardware hacks and turn set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.
|Workaround=Use Direct3D 11 enabled Hardware hacks and turn set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.
}}
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Revision as of 23:30, 27 December 2021

Call of Duty: World at War - Final Fronts

PAL cover
Game general and emulation properties:
ESRB rating: T (Mild Language, Violence)
PEGI rating: 16+
OFLC rating: M (Violence)
GRB rating: 15
Widescreen supported natively
Languages supported:
English: SLES-55367 & SLUS-21746
German: SLES-55369
French: SLES-55367 & SLUS-21746
Spanish: SLES-55367
Italian: SLES-55367
Region NTSC-U:
Serial numbers: SLUS-21746
Release date: November 10, 2008
CRCs: BFF3DBCB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55367
SLES-55369
SLES-55367/P (Platinum)
Release date: November 12, 2008 (Australia)
November 14, 2008
December 24, 2009 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25449 (Korea)
Release date: November 21, 2008 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rebellion
Publisher(s): Activision
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN4.5/10, Metacritic54/100
Game description: Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE41 (r5570)
  • SPU2-X 2.0.0 (2013-02-24)
  • LilyPad 0.11.0 (2013-01-13)
Runs at full speed.
NTSC-U/PAL-M4 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.4.0 GSdx32 SSSE3 1.0.0
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak. Chern40+7



Trivia

  • Original names: 콜 오브 듀티: 월드 앳 워 (SLKA-25449)


Fixed Issues

Red bold stripes on Direct3D 9 (Hardware) rendering

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: NTSC-U and PAL
  • Description: Red bold stripes appear on Direct3D 9 (Hardware) rendering during gameplay.
  • Workaround: Use Software mode or change the rendering to Direct3D 11 or OpenGL.

Game freezes after checking memory card.

  • Status: Fixed
  • Type: Major
  • Affected Game Versions: NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0)
  • Description: Since emulator versions 1.5.0 and up to 1.7.0 dev the game freezes with TLB Miss messages. The console log shows the following:
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load]
(EE pc:00425F5C) TLB Miss, addr=0x534542d8 [load]
(EE pc:00425FE4) TLB Miss, addr=0x53454200 [load]
...
  • Workaround: Don't use memory cards above 8mb and use newest dev build.

Ghosting in Hardware modes.

  • Status: Fixed
  • Type: Major
  • Description: Ghosting and lines on the edges of the screen while in either hardware mode.
  • Workaround: Use Direct3D 11 enabled Hardware hacks and turn set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.

Public compatibility forum links