Call of Duty: World at War - Final Fronts: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
Line 117: Line 117:
}}
}}


{{Call of Duty Franchise}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}
{{Issue
{{Issue
|IssueName=Game freezes after checking memory card.
|IssueName=Game freezes after checking memory card.
Line 136: Line 131:
|Workaround=Do no use memory cards above 8mb or with what to use folder memory cards and use newest dev build.
|Workaround=Do no use memory cards above 8mb or with what to use folder memory cards and use newest dev build.
}}
}}
{{Call of Duty Franchise}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}

Revision as of 03:29, 26 December 2021

Call of Duty: World at War - Final Fronts

PAL cover
Game general and emulation properties:
ESRB rating: T (Mild Language, Violence)
PEGI rating: 16+
OFLC rating: M (Violence)
GRB rating: 15
Widescreen supported natively
Languages supported:
English: SLES-55367 & SLUS-21746
German: SLES-55369
French: SLES-55367 & SLUS-21746
Spanish: SLES-55367
Italian: SLES-55367
Region NTSC-U:
Serial numbers: SLUS-21746
Release date: November 10, 2008
CRCs: BFF3DBCB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55367
SLES-55369
SLES-55367/P (Platinum)
Release date: November 12, 2008 (Australia)
November 14, 2008
December 24, 2009 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25449 (Korea)
Release date: November 21, 2008 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rebellion
Publisher(s): Activision
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN4.5/10, Metacritic54/100
Game description: Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE41 (r5570)
  • SPU2-X 2.0.0 (2013-02-24)
  • LilyPad 0.11.0 (2013-01-13)
Runs at full speed.
NTSC-U/PAL-M4 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.4.0 GSdx32 SSSE3 1.0.0
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak. Chern40+7



Trivia

  • Original names: 콜 오브 듀티: 월드 앳 워 (SLKA-25449)


Known Issues

Fixed Issues

Red bold stripes on Direct3D 9 (Hardware) rendering

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: NTSC-U and PAL
  • Description: Red bold stripes appear on Direct3D 9 (Hardware) rendering during gameplay.
  • Workaround: Use Software mode or change the rendering to Direct3D 11 or OpenGL.

Game freezes after checking memory card.

  • Status: Fixed
  • Type: Major
  • Affected Game Versions: NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0)
  • Description: Since the emulator versions 1.5.0 and up to 1.7.0dev the game freezes with TLB Miss messages. The console log shows the following:
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load]
(EE pc:00425F5C) TLB Miss, addr=0x534542d8 [load]
(EE pc:00425FE4) TLB Miss, addr=0x53454200 [load]
...
  • Workaround: Do no use memory cards above 8mb or with what to use folder memory cards and use newest dev build.

Public compatibility forum links