Call of Duty: World at War - Final Fronts: Difference between revisions

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{{infobox
{{infobox
|image            = Call_of_Duty_World_at_War_Final_Fronts.jpg
|image            = Call_of_Duty_World_at_War_Final_Fronts.jpg
|caption          =
|caption          = PAL cover
|developer        = Rebellion
|developer        = [[Rebellion]]
|genre            = FPS, Action
|publisher        = [[Activision]]
|wikipedia        = [http://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War_–_Final_Fronts Link]
|genre            = Action, Shooter, Arcade
|gameinfo          = The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa
|wikipedia        = [https://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War_–_Final_Fronts Link]
|reviewlinks      = [http://www.ign.com/games/call-of-duty-world-at-war/ps2-14222040 IGN]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/954392-call-of-duty-world-at-war-final-fronts Link]
|reviewscore      = 4.5/10
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/call-of-duty-world-at-war/ps2-14222040 IGN]|4.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-world-at-war---final-fronts Metacritic]|54/100}}
|gameinfo          = Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.<br />
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa
<!-- General props -->
|widescreen        = 1
|ko_rating        = 15
|eu_rating        = 16+
|au_rating        = M
|au_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Mild Language, Violence
<!-- Language props -->
|italian          = SLES-55367
|spanish          = SLES-55367
|french            = SLES-55367 & SLUS-21746
|german            = SLES-55369
|english          = SLES-55367 & SLUS-21746
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21746
|serialsNTSCU      = SLUS-21746
|CRCsNTSCU        =
|CRCsNTSCU        = BFF3DBCB
|releasedateNTSCU  = November 10, 2008
|releasedateNTSCU  = November 10, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55367
|serialsPAL        = SLES-55367<br />SLES-55369<br />SLES-55367/P <small>(Platinum)</small>
|CRCsPAL          =
|CRCsPAL          =  
|releasedatePAL    = November 14, 2008
|releasedatePAL    = November 12, 2008 <small>(Australia)</small><br />November 14, 2008<br />December 24, 2009 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 0
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLKA-25449 <small>(Korea)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = November 21, 2008 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 40: Line 56:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=24 02 2013 1.1.0 r5576
|Revision=1.1.0 (r5576)
|Graphics=GSdx 5570 SSE41 [23 02 2013]
|Graphics=GSdx SSE41 (r5570)
|Sound=
|Sound=
*SPU2-X 2.0.0 [24 02 2013]
* SPU2-X 2.0.0 (2013-02-24)
*LilyPad 0.11.0 [13 01 2013]
* LilyPad 0.11.0 (2013-01-13)
|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL-M4
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.4.0
|Graphics=GSdx32 SSSE3 1.0.0
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10, x64
|CPU=Intel Core i7-6700 @ 3.40GHz
|GPU=AMD Radeon RX 480
|Revision=v1.7.0-Nightly-2618
<!--
* '''Speedhacks:'''
** mVU Flag Hack: Enabled
** Instant VU1: Enabled
-->
|Graphics=GSdx-AVX2
<!--
* Renderer: Direct3D 12 (Hardware)
* Internal Resolution: 2x Native (~720p)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off
* Mipmapping: Automatic (Default)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: High
* Texture Preloading: Full(Hash Cache)
* HW Hacks: Automatic
-->
|Sound=
* SPU2-X
* LilyPad
|Comments=This game suffers from texture cache issues that cause massive slowdown, so at the start of each mission you must press F9 twice to swap between Software and Hardware renderers in order to clear the cache. Once that's done, the game runs flawlessly at 2x resolution with no noticeable glitches- though it's not quite fast enough to handle 3x resolution consistently. Recommend using Direct3D 12 with High Blending Accuracy for best results.
|Tester={{ForumUser|ScaryHobbit}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
Line 71: Line 131:




==Trivia==
* Original names: '''콜 오브 듀티: 월드 앳 워''' (SLKA-25449)
==Fixed Issues==
{{Issue
|IssueName=Red bold stripes on Direct3D 9 (Hardware) rendering
|IsFixed=1
|IssueLevel=0
|AffectedVersions=NTSC-U and PAL
|Description=Red bold stripes appear on Direct3D 9 (Hardware) rendering during gameplay.
|Workaround=Use Software mode or change the rendering to Direct3D 11 or OpenGL.
}}


<!-- Remove comment signs and add issues here -->
{{Issue
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|IssueName=Game freezes after checking memory card.
<!--
|IsFixed=1
==Known Issues==
|IssueLevel=2
|AffectedVersions=NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0)
|Description=Since emulator versions 1.5.0 and up to 1.7.0 dev the game freezes with TLB Miss messages. The console log shows the following:
<pre>
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load]
(EE pc:00425F5C) TLB Miss, addr=0x534542d8 [load]
(EE pc:00425FE4) TLB Miss, addr=0x53454200 [load]
...
</pre>
|Workaround=Don't use memory cards above 8mb and use newest dev build.
}}


{{Issue
{{Issue
|IssueName=
|IssueName=Ghosting in Hardware modes.
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=2
|Description=
|Description=Ghosting and lines on the edges of the screen while in either hardware mode.
|Workaround=
|Workaround=Use Direct3D 11, enable hardware hacks and set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.
}}
}}
<!--
I cant confirm any of these issues myself right now, i only tried to make them easier to understand from the OPs.
-->
-->
{{Call of Duty Franchise}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}
*[http://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}

Latest revision as of 10:25, 27 March 2024

Call of Duty: World at War - Final Fronts

PAL cover
Game general and emulation properties:
ESRB rating: T (Mild Language, Violence)
PEGI rating: 16+
OFLC rating: M (Violence)
GRB rating: 15
Widescreen supported natively
Languages supported:
English: SLES-55367 & SLUS-21746
German: SLES-55369
French: SLES-55367 & SLUS-21746
Spanish: SLES-55367
Italian: SLES-55367
Region NTSC-U:
Serial numbers: SLUS-21746
Release date: November 10, 2008
CRCs: BFF3DBCB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55367
SLES-55369
SLES-55367/P (Platinum)
Release date: November 12, 2008 (Australia)
November 14, 2008
December 24, 2009 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25449 (Korea)
Release date: November 21, 2008 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rebellion
Publisher(s): Activision
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN4.5/10, Metacritic54/100
Game description: Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE41 (r5570)
  • SPU2-X 2.0.0 (2013-02-24)
  • LilyPad 0.11.0 (2013-01-13)
Runs at full speed.
NTSC-U/PAL-M4 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.4.0 GSdx32 SSSE3 1.0.0
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak. Chern40+7
NTSC-U Windows 10, x64
  • Intel Core i7-6700 @ 3.40GHz
  • AMD Radeon RX 480
v1.7.0-Nightly-2618 GSdx-AVX2
  • SPU2-X
  • LilyPad
This game suffers from texture cache issues that cause massive slowdown, so at the start of each mission you must press F9 twice to swap between Software and Hardware renderers in order to clear the cache. Once that's done, the game runs flawlessly at 2x resolution with no noticeable glitches- though it's not quite fast enough to handle 3x resolution consistently. Recommend using Direct3D 12 with High Blending Accuracy for best results.



Trivia

  • Original names: 콜 오브 듀티: 월드 앳 워 (SLKA-25449)


Fixed Issues

Red bold stripes on Direct3D 9 (Hardware) rendering

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: NTSC-U and PAL
  • Description: Red bold stripes appear on Direct3D 9 (Hardware) rendering during gameplay.
  • Workaround: Use Software mode or change the rendering to Direct3D 11 or OpenGL.

Game freezes after checking memory card.

  • Status: Fixed
  • Type: Major
  • Affected Game Versions: NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0)
  • Description: Since emulator versions 1.5.0 and up to 1.7.0 dev the game freezes with TLB Miss messages. The console log shows the following:
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load]
(EE pc:00425F5C) TLB Miss, addr=0x534542d8 [load]
(EE pc:00425FE4) TLB Miss, addr=0x53454200 [load]
...
  • Workaround: Don't use memory cards above 8mb and use newest dev build.

Ghosting in Hardware modes.

  • Status: Fixed
  • Type: Major
  • Description: Ghosting and lines on the edges of the screen while in either hardware mode.
  • Workaround: Use Direct3D 11, enable hardware hacks and set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.


Public compatibility forum links