Burnout Revenge: Difference between revisions

Jump to navigation Jump to search
Add Burnout series
No edit summary
(Add Burnout series)
(47 intermediate revisions by 12 users not shown)
Line 3: Line 3:
|caption          = North American box art
|caption          = North American box art
|developer        = Criterion Games
|developer        = Criterion Games
|genre            = Racing, Arcade
|publisher        = [[Electronic Arts]]
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_Revenge Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_Revenge Link]
|gameinfo          = Drive around and crash other peoples cars to get their insurance money.
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|reviewlinks      = [http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]
|cpu-intensive    = 1
|reviewscore      =  8.9/10 (IGN)
|gpu-intensive    = 1
|widescreen        = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927225-burnout-revenge Link]
|numberofonlineplayers = 6
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}
|japan_rating      = B
|au_rating        = M
|eu_rating        = 3+
|na_rating_text    = Violence
|na_rating        = E10+
|ko_rating        = 12
|keyboard          = 1
|headset          = 1
|finnish          = SLES-53506
|swedish          = SLES-53506
|italian          = SLES-53506
|dutch            = SLES-53506
|spanish          = SLES-53506
|french            = SLES-53507
|german            = SLES-53507
|english          = SLES-53507 & SLUS-21242 & SLUS-21242GH & SLUS-29153
|japanese          = SLPM-66108 & SLPM-66652 & SLPM-55004
|korean            = SLKA-25304
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21242
|serialsNTSCU      = SLUS-21242<br />SLUS-21242GH <small>(Greatest Hits)</small><br />SLUS-29153 <small>(Demo)</small>
|CRCsNTSCU        = D224D348
|CRCsNTSCU        = D224D348
|releasedateNTSCU  = September 13, 2005
|releasedateNTSCU  = September 13, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 18: Line 43:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53507
|serialsPAL        = SLES-53507<br />SLES-53506<br />SLES-53507/P<br />SLED-53512 <small>(Demo)</small>
|CRCsPAL          = 7E83CC5B
|CRCsPAL          = 7E83CC5B
|releasedatePAL    = September 23, 2005
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 26: Line 51:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66108
|serialsNTSCJ      = SLPM-66108<br />SLKA-25304 <small>(Korea)</small><br />SLPM-66652 <small>(EA Best Hits)</small><br />SLPM-55004 <small>(EA:SY! 1980)</small><br />SLAJ-25066
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 20, 2005
|releasedateNTSCJ  = October 20, 2005<br />October 24, 2005 <small>(Korea)</small><br />January 25, 2007 <small>(EA Best Hits)</small><br />May 29, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 63: Line 88:
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable.  Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame.
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable.  Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel Core i7 920 @ 4.0ghz
|GPU=AMD Radeon HD 5770x2 (CrossfireX)
|Revision=1.3.0 r5051 (SVN)
|Graphics=GSdx D3D11 r5051
|Sound=SPU2-X r5025
|Comments=HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since.
|Tester=H3llRaiser
}}
}}
{{TestingEntry
{{TestingEntry
Line 89: Line 102:
|Comments= The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used.
|Comments= The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel Core i7 920 @ 4.0ghz
|GPU=AMD Radeon HD 5770x2 (CrossfireX)
|Revision=1.3.0 r5051 (SVN)
|Graphics=GSdx D3D11 r5051
|Sound=SPU2-X r5025
|Comments=HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since.
|Tester=H3llRaiser
}}
}}
{{TestingEntry
{{TestingEntry
Line 114: Line 139:
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
|Comments= Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all.
|Comments=Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all. Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.
Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.
|Tester=chriztr
|Tester=chriztr
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G
|GPU= AMD Vega M-GH Graphics
|Revision=1.5.0-3179 (GIT)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Tester=pwnedbygary
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 137: Line 175:
-->
-->


==Trivia==
* Original names: '''バーンアウト リベンジ''' (SLPM-66108) & (SLPM-66652) & (SLPM-55004), '''번아웃 리벤지''' (SLKA-25304)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.




 
==Known Issues==
==Known Issues:==
 
{{Issue
{{Issue
|IssueName=Black Sky in GSdx Hardware Mode
|IssueName=Black Sky in GSdx Hardware Mode
Line 150: Line 190:
}}
}}


{{Issue
|IssueName=Sun is Visible Through Walls
|IsFixed=0
|IssueLevel=0
|AffectedVersions=All
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
==Fixed Issues==
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
{{Issue
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IsFixed=1
|IssueLevel=0
|Description=Bugged textures when booting the game via System->Boot CDVD (full).
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.
}}
{{Issue
|IssueName=Grey Lines Within Text
|IsFixed=1
|IssueLevel=0
|AffectedVersions=All
|Description=Nearly all text has dark grey lines running inside each character.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Line 161: Line 258:
Chriztr burnout4 07.png
Chriztr burnout4 07.png
</gallery>
</gallery>
== Gameplay Videos ==
* [https://youtu.be/_bhpKC_BTzk Gameplay footage 1]
* [https://youtu.be/yJ5vFhEPCZU Gameplay footage 2]
* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3]
{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}
ninja
206

edits

Navigation menu