Burnout 3: Takedown: Difference between revisions
Added dulled surfaces issue. Also, the blur effects issue was fixed at some point, but I'm not sure when.
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(Added dulled surfaces issue. Also, the blur effects issue was fixed at some point, but I'm not sure when.) |
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|Description=Sky is rendered black and car windows don't appear broken after a crash. | |Description=Sky is rendered black and car windows don't appear broken after a crash. | ||
|Workaround=Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged. | |Workaround=Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged. | ||
}} | }} | ||
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|Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack. | |Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack. | ||
|Workaround=Use Software mode. | |Workaround=Use Software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Dulled Surfaces | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be. | |||
|Workaround=Use OpenGL and set Blending Unit Accuracy to High or use Software mode. | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}} | *[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}} |