Burnout 3: Takedown: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_3 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}}
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
<!-- General props -->
<!-- General props -->
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|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|korean            = SLKA-25206
|korean            = SLKA-25206
|french            = SLES-52585
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          = CD49B0DE
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=BIOS: USA 2.30
|Comments=BIOS: USA 2.30
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 v1903 64-Bit
|CPU= Intel Core i7-4930K OCed @ 4.5GHz
|GPU= NVIDIA GTX 1070
|Revision=1.5.0-3210 (Git)
|Graphics=GSdx AVX2 1.1.0 Hardware (toggle software rendering with F9 off and on again to fix the black sky)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments= All GS Core settings kept to their defaults. Using 4x native render resolution, 4xAF and basic mipmapping and saw 60fps throughout the game. Only emulation issue to speak of is the black sky - this can sometimes be fixed by pressing F9 twice to toggle software rendering off and then back on again.
|Tester=monotron
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 2x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at average speed, has frame drops, has some minor graphical issues.
<spoiler show="Settings" hide="Hide">
* Demands a high CPU/GPU. i've set 2x in order to play at 60fps
* Black sky bug still happen, F9 doesn't fix it
* Sometimes the game has fps drops in certain areas
* Sometimes it has slowed audio, maybe could be fixed with async mode in SPU2
</spoiler>
|Tester=Zerel
}}
}}
{{TestingEntry
{{TestingEntry
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 64-Bit
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G
|CPU= Intel i7 8809G @ 4.5GHz
|GPU= AMD Vega M-GH Graphics
|GPU= AMD Vega M-GH Graphics
|Revision=1.5.0-3179 (GIT)
|Revision=1.6.0 (Stable)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*Lillypad 0.11.0
*Lillypad 0.11.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Only issue is the ongoing black sky bug which I was able to fix with F9 toggle.
|Tester=pwnedbygary
|Tester=pwnedbygary
}}
}}
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 v1903 64-Bit
|OS=Windows 10 Pro 2004 64-Bit
|CPU= Intel Core i7-4930K OCed @ 4.5GHz
|CPU= Intel Core i7 9750H @ 2.6 GHz
|GPU= NVIDIA GTX 1070
|GPU= AMD Radeon Pro 555X @ 4 GB
|Revision=1.5.0-3210 (Git)
|Revision=1.7.0-dev-126 g65604a5c2 (Manually compiled w/ added OPL VMC support)
|Graphics=GSdx AVX2 1.1.0 Hardware (toggle software rendering with F9 off and on again to fix the black sky)
|Graphics=GSdx AVX2 1.2.0 Hardware
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lillypad 0.12.1
|Comments=Played on a Mid 2019 MacBook Pro 15" via BootCamp. Used Async mix for audio and the F9 trick to fix the skies. Mostly 60 fps with occasional stutters, completely playable from start to finish. The game indeed looks a bit darker that the original, and textures might sometimes flicker.
|Tester=DevilDimon
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 21H2 64 bit
|CPU= AMD Ryzen 5 5600x
|GPU= Nvidia RTX 2060 Super
|Revision=1.7.0
|Graphics=AVX2 Vulkan
* Resolution: 4x Native
|Sound=SPU2 Cubeb
|Comments=Pretty much perfect with skipdraw set to 1/1 to remove the blur.
|Tester=JordanTheToast‎
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 21H2 (OS Build 19044.1706)
|CPU= AMD Ryzen 7 2700x
|GPU= Nvidia RTX 3080 Ti
|Revision=1.7.2847-Nightly (AVX2-Qt)
|Graphics=AVX2 Automatic
* Resolution: 4x Native
|Sound=
|Sound=
*SPU2-X 2.0.0
* Cubeb (Cross-platform)
*LilyPad 0.12.1
|Comments=Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections)
|Comments= All GS Core settings kept to their defaults. Using 4x native render resolution, 4xAF and basic mipmapping and saw 60fps throughout the game. Only emulation issue to speak of is the black sky - this can sometimes be fixed by pressing F9 twice to toggle software rendering off and then back on again.
|Tester=ZaliaS‎
|Tester=monotron
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Tester= joder666
|Tester= joder666
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Fedora 33
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Sound=
* SPU2-X 2.0.0
|Comments=Need to load on software mode on switch back to hardware to have the sky working.
|Tester=CptAdhoc
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Ubuntu 20.04
|CPU=Intel Core i7-8750H CPU @ 2.20GHz
|GPU=Quadro P1000 4 GB
|Revision=1.7.0 ([https://github.com/PCSX2/pcsx2/commit/95b5ab5f1fb2dbdbbb302d17c988493cea244acd 95b5ab5])
|Graphics=GSdx 1.2.0 AVX2
* Renderer: OpenGL Software
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed in software mode.
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Fedora Linux 35 (Workstation Edition) 64 bits
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=1.7.2581
|Graphics=GSdx
* Renderer: OpenGL HW
|Sound=
|Comments=Runs smoothly
|Tester=CptAdhoc
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=SteamOS Holo 3.3.2
|CPU=AMD Custom APU 0405 @ 2.8 GHz
|GPU=AMD Custom GPU 0405
|Revision=1.7.3415 qt
|Graphics=
* Renderer: Vulkan
|Sound=
|Comments=Steam Deck ; Runs smoothly
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Black Sky / Shattered Car Window Effect is Missing
|IsFixed=0
|IssueLevel=0
|Description=Sky is rendered black and car windows don't appear broken after a crash.
|Workaround=Switch to software mode(F9 button), load an event, and then switch back to hardware mode(F9 button again). The sky will now be blue(although it can appear a bit bugged) until you restart PCSX2. Keep loading events in software mode to avoid to the bugged effects in the sky.
}}
{{Issue
{{Issue
|IssueName=Broken Fog
|IssueName=Broken Fog
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|Description=The sun can be seen through walls and objects.
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


== Fixed Issues ==
== Fixed Issues ==
{{Issue
|IssueName=Black Sky / Shattered Car Window Effect is Missing
|IsFixed=1
|IssueLevel=0
|Description=Sky is rendered black and car windows don't appear broken after a crash.
|Workaround=Fixed as of 1.7.0.
}}
{{Issue
{{Issue
|IssueName=Vertical bars in progressive scan mode
|IssueName=Vertical bars in progressive scan mode
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|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When progressive scan is enabled big vertical bars obscure most of the screen.
|Description=When progressive scan is enabled big vertical bars obscure most of the screen.
|Workaround=Fixed In recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Fixed In recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
}}


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* [https://youtu.be/_Vtbwa2-tOM Gameplay Footage]
* [https://youtu.be/_Vtbwa2-tOM Gameplay Footage]


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}}
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