Arc the Lad: Twilight of the Spirits: Difference between revisions
This issue literally makes no sense. "Don't change the clamp from Normal" is like me putting an issue on Deadlocked that setting the EE to 300% makes the polygons spiky.
No edit summary Tag: Manual revert |
(This issue literally makes no sense. "Don't change the clamp from Normal" is like me putting an issue on Deadlocked that setting the EE to 300% makes the polygons spiky.) |
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|Description=In hardware mode, there's patches of either white fog (DX10) or grey fog (DX9) in some areas. | |Description=In hardware mode, there's patches of either white fog (DX10) or grey fog (DX9) in some areas. | ||
|Workaround=Use OpenGL Hardware renderer and enable Hardware Depth, or with DX renderers switch to software mode(f9) and back to hardware should remove the fog. | |Workaround=Use OpenGL Hardware renderer and enable Hardware Depth, or with DX renderers switch to software mode(f9) and back to hardware should remove the fog. | ||
}} | }} | ||