Arc the Lad: Twilight of the Spirits: Difference between revisions

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This issue literally makes no sense. "Don't change the clamp from Normal" is like me putting an issue on Deadlocked that setting the EE to 300% makes the polygons spiky.
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Tag: Manual revert
(This issue literally makes no sense. "Don't change the clamp from Normal" is like me putting an issue on Deadlocked that setting the EE to 300% makes the polygons spiky.)
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|Description=In hardware mode, there's patches of either white fog (DX10) or grey fog (DX9) in some areas.
|Description=In hardware mode, there's patches of either white fog (DX10) or grey fog (DX9) in some areas.
|Workaround=Use OpenGL Hardware renderer and enable Hardware Depth, or with DX renderers switch to software mode(f9) and back to hardware should remove the fog.
|Workaround=Use OpenGL Hardware renderer and enable Hardware Depth, or with DX renderers switch to software mode(f9) and back to hardware should remove the fog.
}}
{{Issue
|IssueName=SPS (Spikey Polygon Syndrome)
|IsFixed=1
|IssueLevel=-1
|Description=May show some SPS from time to time.
|Workaround=Use only '''microVU''' and don't change the clamps from "Normal".
}}
}}


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