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- ...s=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem. ...letely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan inga ...15 KB (2,003 words) - 15:31, 26 June 2024
- ...gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, D ...n artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Ba ...14 KB (1,925 words) - 10:32, 27 March 2024
- ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...377 KB (57,671 words) - 16:15, 8 August 2015
- : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an ...wiki>As far as Windows Zeropad, it hasn't worked properly for me since 0.9.5. I've thought about fixing it, but the main problem is that I'm using Visua ...467 KB (70,109 words) - 16:17, 8 August 2015
- : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> : <nowiki>Move onto the rpcs3 project and help those guys. By the way..can you guys make the steering wheel work so I can play Granturism ...535 KB (78,475 words) - 16:25, 8 August 2015
- ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>r4000 Arcum in Nov 06, 2010 (1000 commits in 177 days, ~5.60 commits/day... WOW!!!!)</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...ke GCC suck less for decent emulation speed!" ... but that'd be like 5-8 #ifdefs or something. Yuck.</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015