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  • * Internal Resolution: 4x Native (higher if your rig is stronger than mine; lower for improved performance) ...ssues, on near out-of-the-box settings (other than the OpenGL renderer, 4x Native internal res, & allowing 8-bit textures, I believe all of my settings are a ...
    4 KB (528 words) - 10:32, 27 March 2024
  • **Resolution : Native ** Resolution : Native ...
    7 KB (867 words) - 10:27, 27 March 2024
  • ...s. MTVU gives a good FPS boost - use it., "Ghosting" of 3d geometry in non-native resolutions. ...rticularly well. Everything gains a ghosty haze when upscaled, when run in native resolution game looks good. No graphical glitches or stuttering was encount ...
    7 KB (943 words) - 22:07, 27 January 2023
  • ...once, cache the emitted translated instructions, and then run the emitted native instructions as much times as needed. ...ated instructions into 'blocks' of code, then just execute these blocks of native code instead of having to do the translation over and over again whenever t ...
    11 KB (1,787 words) - 07:13, 8 January 2022
  • * Native Resolution: 1920x1080 and 2560x1440 Forbidden_Siren-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    8 KB (1,024 words) - 10:33, 27 March 2024
  • *Internal Resolution: 3x Native * Internal Resolution: 12x Native ...
    4 KB (559 words) - 10:27, 27 March 2024
  • * Internal Resolution: 4x Native * Native Resolution: 1920x1080 ...
    4 KB (577 words) - 10:27, 21 May 2024
  • |Workaround=Set half-pixel offset to "align to native" ...
    2 KB (239 words) - 22:13, 14 May 2024
  • |IssueName=Artifacts with non-native internal resolution |Description=When running with a non-native internal resolution set in GSdx, there's a grid over FMV and the scenes in ...
    6 KB (788 words) - 08:42, 18 August 2022
  • ...des of zombies present) at 2x Native; note that using resolutions above 1x Native requires enable Half-pixel offset and setting TC offset X and TC offset Y r ...
    4 KB (580 words) - 11:10, 6 March 2018
  • *Internal Resolution: 3x Native (~1080p) ...ssues (around 4 hours with internal native resolution and 14 hours with 3x native internal resolution. ...
    6 KB (762 words) - 10:27, 27 March 2024
  • Direct3D 11 (Hardware) 3x Native / Antisotropic Filtering = 2x / Preset = 2 - Safe (Faster) ...
    2 KB (277 words) - 12:45, 24 February 2018
  • ..., FMVs have vertical lines if using HW mode without native. Use SW mode or native on HW mode ...
    5 KB (562 words) - 22:45, 14 May 2024
  • * Native Resolution: 640x448 |Comments=BIOS: USA v2.30, D3D11 Software and Hardware with Native Resolution. 60FPS in Menus and 43~48FPS in-game. ...
    5 KB (567 words) - 10:31, 27 March 2024
  • ..., FMVs have vertical lines if using HW mode without native. Use SW mode or native on HW mode ...
    5 KB (587 words) - 07:08, 16 May 2024
  • *4x Native |Workaround=Keep Internal Resolution at Native, or use the dx11 renderer. ...
    5 KB (657 words) - 00:28, 2 October 2022
  • *8x Native ...ja_3_Screenshot_01.png|Naruto: Ultimate Ninja 3 (SLES-55237) running at 8x native resolution ...
    5 KB (578 words) - 17:26, 9 February 2022
  • |Comments=Runs at around 130 fps even at 6x native resolution when using the Safe preset. MTVU still causes the game to not wo |Description=Using Hardware renderer and higher than native scaling causes a blurred bar to appear at the bottom of the screen. ...
    6 KB (766 words) - 10:26, 27 March 2024
  • * Native Resolution: 1920x1080 File:Ghosthunter-chern40+7.jpg|v1.6.0, 3x Native Resolution (1080p), 16xAF, FXAA ...
    6 KB (771 words) - 10:31, 27 March 2024
  • * Native Resolution: 2560x1440 and 2880×1620 Tom_Clancys_Ghost_Recon-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA ...
    5 KB (574 words) - 04:00, 25 May 2024
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