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- : <nowiki>Tekken 5 got black screen before battle.</nowiki> : <nowiki>Menus in Tekken 5 give a black screen now, but if you blindly navigate and start a fight it'l ...377 KB (57,671 words) - 16:15, 8 August 2015
- ...wiki>As far as Windows Zeropad, it hasn't worked properly for me since 0.9.5. I've thought about fixing it, but the main problem is that I'm using Visua : <nowiki>Also semi-removed my gifsplit thing to resolve the tekken 5 menus Issue 209</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- : <nowiki>If set to OGL software, it seems to run fine. Can't tell if it actually uses OGL presenting though ...worked once in hardware! Gave me a green'ish but recognizable bios screen. Software worked as well, and looked just fine.</nowiki> ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>GS readouts in Software mode should be accurate tho (still untested).</nowiki> ...Tiny Toon! :lol: run always at fullspeed 60FPS and EE show 50~100% GS only 5~30%</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- ...nks, I'm already testing r5000 with those lines removed (yes, I have gcc 4.5).</nowiki> : <nowiki>The software rendered (opengl) is working also.</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- ...ooks more like post processing issues to me, how does it look with gsdx in software mode?</nowiki> ...on concerning the different processing units. As far as I know the PS2 has 5 PUs: the R5900, the 2 VUs, the GS and the IOP / R3000.</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>Changed FPU clamping so katamari still works but so does tekken 5, gitarooman</nowiki> : <nowiki>etc. Also removed the disabling counters on 0 target as tekken 5 seemed to not</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- : <nowiki>Changed FPU clamping so katamari still works but so does tekken 5, gitarooman</nowiki> : <nowiki>etc. Also removed the disabling counters on 0 target as tekken 5 seemed to not</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>r4000 Arcum in Nov 06, 2010 (1000 commits in 177 days, ~5.60 commits/day... WOW!!!!)</nowiki> : <nowiki>if vif1.irqoffset is 4 or 5, it means its done the tag, and that will screw things up if it tries runni ...662 KB (99,318 words) - 16:22, 8 August 2015
- ...ke GCC suck less for decent emulation speed!" ... but that'd be like 5-8 #ifdefs or something. Yuck.</nowiki> ...Stallman. If you've read anything about the FSF and origins of open source software, you've probably seen his name.</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...ress them right at the bottom of the screen instead of when they touch the red bar, but that's probably another issue entirely, maybe a graphical one. Asi ...rovide a GSdump for those and spider-man web of shadows (start the game in software mode then in game press shift+f8 and a .gs .obj and .bmp files should appea ...805 KB (115,223 words) - 16:28, 8 August 2015
- ...th a 10meter bungie hose. I'd do a software reference renderer only (with software upscaling), that relies mostly on multicore power.</nowiki> : <nowiki>(only available in winDbgHlp.dll v6.5 or later)</nowiki> ...685 KB (101,028 words) - 16:21, 8 August 2015
- ...that everything its taken seriously! xD come on relax and laugh a little (5 min laughing = 1 min of life!!!!!!!!!!!)</nowiki> ...e 0.9.7 see the light? - i know it's when it's done ;) - any idea? 1, 3 or 5 months?</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- |December 5, 2002 |August 5, 2004;; July 02, 2004 <small>(Korea)</small>;; July 14, 2005 <small>(Taito ...1.92 MB (210,642 words) - 08:45, 21 May 2024