Ratchet & Clank: Difference between revisions
m
It says it's running full speed but you see it lagging because of EE Cyclerate.
mNo edit summary |
Karasuhebi (talk | contribs) m (It says it's running full speed but you see it lagging because of EE Cyclerate.) |
||
(39 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
|image = Ratchet&Clank.jpg | |image = Ratchet&Clank.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Insomniac Games | |developer = Insomniac Games | ||
|genre = Platformer | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP) | ||
|genre = Action, Platformer | |||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link] | ||
|reviewlinks = [http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic] | |gamefaqslink = [http://www.gamefaqs.com/ps2/561107-ratchet-and-clank Link] | ||
| | |reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}} | ||
|gameinfo = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.<br /> | |||
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg. | |||
<!-- General props --> | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|au_rating = G | |||
|eu_rating = 3+ | |||
|japan_rating = A | |||
|na_rating_text = Mild Violence | |||
|na_rating = T | |||
|ko_rating = ALL | |||
<!-- Language props --> | |||
|italian = SCES-50916 & SCED-51075 & SCUS-97199 | |||
|spanish = SCES-50916 & SCED-51075 & SCUS-97199 | |||
|french = SCES-50916 & SCED-51075 & SCUS-97199 | |||
|german = SCES-50916 & SCED-51075 & SCUS-97199 | |||
|japanese = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316 | |||
|english = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SCUS 97199 | |serialsNTSCU = SCUS-97199<br />SCUS-97209 <small>(E3 Demo)</small><br />SCUS-97240 <small>(EB Games Demo)</small><br />SCUS-97199GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU = CE4933D0 | |CRCsNTSCU = CE4933D0 | ||
|releasedateNTSCU = November 4, 2002 | |releasedateNTSCU = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
Line 19: | Line 35: | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES 50916 | |serialsPAL = SCES-50916<br />SCES-50916/P <small>(Platinum)</small><br />SCED-51075 <small>(Demo)</small> | ||
|CRCsPAL = 76F724A3, 6A8F18B9 (PAL-M5) | |CRCsPAL = 76F724A3, 6A8F18B9 (PAL-M5) | ||
|releasedatePAL = November 8, 2002 | |releasedatePAL = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 3, 2002 | |releasedateNTSCJ = December 2, 2002 <small>(Asia)</small><br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 43: | Line 59: | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i5-2500K @ stock settings | |CPU=Intel Core i5-2500K @ stock settings | ||
|GPU=MSI GTX 470 Hawk @ 758 core | |GPU=MSI GeForce GTX 470 Hawk @ 758 MHz (core) | ||
|Revision=r4600 | |Revision=0.9.8 (r4600) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 (r4643) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r4600m) | ||
* LilyPad | * LilyPad 0.10.0 (r4510) | ||
|Comments=BIOS: scph70004, | |Comments=BIOS: scph70004, | ||
* Fully playable aside from garbage textures and models at a small distance. | * Fully playable aside from garbage textures and models at a small distance. | ||
Line 59: | Line 75: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7-3770K @ 3. | |CPU=Intel Core i7-3770K @ 3.50 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 670 @ 2 GB | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
Line 66: | Line 82: | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around | |Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS. | ||
|Tester={{ForumUser|oxguy3}} | |Tester={{ForumUser|oxguy3}} | ||
}} | }} | ||
Line 73: | Line 89: | ||
|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.80 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 570 1368 MB | ||
|Revision=1.1.0 r5829 | |Revision=1.1.0 | ||
<spoiler show="Settings" hide="Hide"> | |||
Revision: r5829 | |||
*Speedhacks: | |||
**MTVU | |||
**INTC Spin Detection | |||
**Enable Wait Loop Detection | |||
**mVU Flag Hack | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=Europe v01.70(27/02/2003) | |Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal). | ||
|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
Line 87: | Line 111: | ||
|Region=? | |Region=? | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7- | |CPU=Intel Core i7-3770K @ 4.50 GHz | ||
|GPU=AMD Radeon R9 290X | |GPU=AMD Radeon R9 290X | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics=GSdx 1.2.1 | |Graphics=GSdx (1.2.1) | ||
|Sound= | |Sound= | ||
* SPU2-X 1.2.1 | * SPU2-X (1.2.1) | ||
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. | |Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. | ||
|Tester=OmegaNull | |Tester=OmegaNull | ||
}} | }} | ||
Line 100: | Line 124: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel Core i5-460M @ 2. | |CPU=Intel Core i5-460M @ 2.53 GHz | ||
|GPU=ATI Mobility Radeon HD 5650 | |GPU=ATI Mobility Radeon HD 5650 | ||
|Revision=1.3.0- | |Revision=1.3.0 | ||
<spoiler show="Settings" hide="Hide"> | |||
Revision: (2014-08-05, 12:17:45) | |||
*Speedhacks: | |||
**All recommended speedhacks | |||
**EE Cyclerate: 2 | |||
**VU Cycle Stealing: 1 | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments= | |Comments=Ran at playable speeds with lag when there are a lot of on screen elements. | ||
|Tester=Clank | |Tester=Clank | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC | |Region=NTSC-U | ||
|OS=Windows 8.1 | |OS=Windows 8.1 | ||
|CPU=AMD A8 6600K @ 4. | |CPU=AMD A8 6600K @ 4.4 GHz | ||
|GPU=AMD Sapphire R9 270X | |GPU=AMD Sapphire R9 270X | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
<spoiler show="Settings" hide="Hide"> | |||
*Speedhacks: | |||
**Almost all recommended speedhacks | |||
**EE Cyclerate: 1 | |||
**VU Cycle Stealing: 1 | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments= | |Comments=BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). | ||
|Tester=Apihl1000 | |Tester=Apihl1000 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-3520M @ 2.90 GHz | |||
|GPU=AMD Radeon HD 7570M | |||
|Revision=1.4.0 | |||
|Graphics=GSdx | |||
|Sound= | |||
|Comments=BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. | |||
|Tester=Aiglerac | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 (Build 14393) | |||
|CPU=Intel Core i5-4460 @ 3.20 GHz | |||
|GPU=AMD Radeon R9 270X | |||
|Revision=1.5.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
Revision: d36002a | |||
*Speedhacks: | |||
**EE Cyclerate: 1 | |||
**VU Cycle Stealing: 1 | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
Revision: 1.1.0 (2016-08-16) | |||
*Renderer: Direct3D11 (Hardware) | |||
*Allow 8-bit Textures | |||
*Internal Resolution: 5x Native | |||
*Texture Filtering: Bilinear (PS2) | |||
*CRC Hack Level: Full (Safest) | |||
</spoiler> | |||
|Sound=*SPU2-X 2.0.0 (2015-08-16) | |||
*LilyPad 0.11.0 (2016-08-16) | |||
|Comments=BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. | |||
|Tester=Jonbuddy1 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Xeon X5460 4.00 GHz | |||
|GPU=EVGA GeForce GTX 480 SSC @ 830 MHz (core) | |||
|Revision=1.5.0 | |||
|Graphics=GSdx SSE4 | |||
|Sound=SPU2-X | |||
|Comments=BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. | |||
|Tester=GouStoulos | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i7-4770 @ 3.40 GHz | |||
|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB | |||
|Revision=v1.5.0 (dev-3199 g2f8932e37) ( | |||
<spoiler show="Settings" hide="Hide"> | |||
*Speedhacks: | |||
**EE Cyclerate: -1 | |||
**EE Cycle Skipping: 0 | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
Revision: 1.1.0 (2016-08-16) | |||
*Renderer: Direct3D 11(Hardware) | |||
*Allow 8-bit Textures | |||
*Internal Resolution: 3x Native | |||
*Texture Filtering: Bilinear (PS2) | |||
*CRC Hack Level: Aggressive | |||
*HW hacks: Merge Sprite | |||
</spoiler> | |||
|Sound=*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy) | |||
|Tester=YFNS | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-4790K @ 4.0 GHz | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=1.5.0-20191008140206 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 1 | |||
** VU Cycle Stealing: 0 | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Allow 8-Bit Textures | |||
* Internal Resolution 2x (720p) | |||
* CRC Level: Aggressive | |||
* HW Hacks: | |||
** Merge Sprite | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments= Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better. | |||
|Tester=ClubSpade12 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Ubuntu 17.10 x64 | ||
|CPU= | |CPU=Intel Core i7-7700K @ 4.20 GHz | ||
|GPU= | |GPU=EVGA GeForce GTX 1080 | ||
|Revision= | |Revision=1.5.0 | ||
|Graphics= | |Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx] | ||
|Sound= | <spoiler show="Settings" hide="Hide"> | ||
|Comments= | * Renderer: OpenGL (Hardware) | ||
|Tester= | * Interlacing: Auto | ||
* Texture Filtering: Bilinear (PS2) | |||
* [x] Allow 8 bits textures | |||
* [x] Large Framebuffer | |||
* [x] Accurate Date | |||
* Internal Resolution: 8x | |||
* Anisotropic Filtering: 16x | |||
* Blending Unit Accuracy: Full | |||
* Automatic CRC Level: Partial | |||
* Mipmapping: Full | |||
</spoiler> | |||
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | |||
<spoiler show="Settings" hide="Hide"> | |||
* Interpolation: 4 - Catmull-Rom (PS2-like/slow) | |||
* Synchronization Mode: Async mix | |||
* Latency: 100ms | |||
</spoiler> | |||
|Comments=BIOS: Europe v2.20 | |||
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues. | |||
|Tester=Programie | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | |||
* Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316) | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | |||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. | |||
}} | |||
{{Issue | |||
|IssueName=Glitched menu backgrounds | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Most menu backgrounds are glitched in GSdx hardware modes. | ||
|Workaround= | |Workaround=Use software mode, or ignore it (gameplay is not affected). | ||
<gallery widths="175px" heights="100px"> | |||
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | |||
File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software) | |||
</gallery> | |||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<spoiler show="Show Screenshots" hide="Hide screenshots"> | |||
<gallery> | <gallery> | ||
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199) | File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199) | ||
Line 166: | Line 340: | ||
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199) | File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199) | ||
</gallery> | </gallery> | ||
</spoiler> | |||