Burnout 3: Takedown: Difference between revisions
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*'''Description:''' In multiplayer, bars of white obscure much of both split screens. | *'''Description:''' In multiplayer, bars of white obscure much of both split screens. | ||
*'''Workaround:''' Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works. | *'''Workaround:''' Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works. | ||
===Black Sky / Car window breaking effect is missing=== | ===Black Sky / Car window breaking effect is missing=== |