Burnout 3: Takedown: Difference between revisions
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*'''Workaround:''' Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works. | *'''Workaround:''' Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works. | ||
===Black Sky=== | ===Black Sky / Car window breaking effect is missing=== | ||
* '''Type:''' Minor | * '''Type:''' Minor | ||
* '''Affected Game Versions:''' All | * '''Affected Game Versions:''' All | ||
* '''Description:''' Sky is rendered black | * '''Description:''' Sky is rendered black and car windows don't appear broken after a crash | ||
* '''Workaround:''' Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged :) | * '''Workaround:''' Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged :) | ||