Burnout 3: Takedown: Difference between revisions

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*'''Workaround:''' Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works.
*'''Workaround:''' Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works.


===Black Sky===
===Black Sky / Car window breaking effect is missing===
* '''Type:''' Minor
* '''Type:''' Minor
* '''Affected Game Versions:''' All
* '''Affected Game Versions:''' All
* '''Description:''' Sky is rendered black
* '''Description:''' Sky is rendered black and car windows don't appear broken after a crash
* '''Workaround:''' Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged :)
* '''Workaround:''' Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged :)


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