Grand Theft Auto: San Andreas: Difference between revisions
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof. It's entirely intentional but when upscaling | |Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game. | ||
|Workaround=My recommendation is to set the '''Skipdraw''' hack to 7,7 to remove this effect entirely and compensate for the minor loss of brightness/saturation through the use of the Shadeboost post-process. | |Workaround=My recommendation is to set the '''Skipdraw''' hack to 7,7 to remove this effect entirely and compensate for the minor loss of brightness/saturation through the use of the Shadeboost post-process. | ||
* ''Some people might recommend using '''Texture Offsets''' to align the effect instead, but due to how it's scaled larger than the image you see in order to protrude, it won't have a great effect at all.'' | * ''Some people might recommend using '''Texture Offsets''' to align the effect instead, but due to how it's scaled larger than the image you see in order to protrude, it won't have a great effect at all.'' |