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  • ...ting-Build development of a new macOS version] is now ongoing, spearheaded by developer TellowKrinkle. ...ion®2 console. They are not included with PCSX2 since they are copyrighted by Sony. Without them you won't be able to use the emulator at all, since PCSX ...
    71 KB (11,587 words) - 17:34, 8 March 2022
  • ...figuration is enough in most cases (especially for some forgotten and rare games) plus the table template would be way more complex for an ordinary user to ...only when we will have the new beautiful working page we can update every game page in existence (and this would also be a hard work because there are so ...
    200 KB (34,116 words) - 06:40, 24 April 2024
  • ...ki>whats with all the negative scores from roo, is it because his favorite game doesnt work or something?</nowiki> : <nowiki>It was due to his game not working, threw his toys out of the pram, he's banned from google code n ...
    316 KB (46,801 words) - 16:27, 8 August 2015
  • *Updating missing descriptions of games in the current RPG tab. (DONE 4/15/2019) *Updating missing AKAs of games in the current RPG tab. (COMBINED WITH TURN-BASED STRATEGY AKAs 4/17/2019) ...
    103 KB (13,926 words) - 19:42, 18 April 2019
  • ...y nice, XenoSaga I got extra 10fps at the slow part in the begining of the game, before was 22fps now is 32fps, its fluid enough to see it without getting : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an ...
    467 KB (70,109 words) - 16:17, 8 August 2015
  • : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...
    377 KB (57,671 words) - 16:15, 8 August 2015
  • ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> : <nowiki>http://i50.tinypic.com/n8f2q.jpg (ff12 load game sceen)</nowiki> ...
    535 KB (78,475 words) - 16:25, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 15:53, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 16:04, 8 August 2015
  • ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • ...g to do with Gdsx, also the previous revision ran perfectly fine with same game.</nowiki> : <nowiki>CD-based games booting (as far as I can tell).</nowiki> ...
    585 KB (88,164 words) - 16:07, 8 August 2015
  • : <nowiki>zzogl-pg: Change the messages when finding a game crc a bit.</nowiki> : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>On r2508 still hangs, even on game menu! this game completely broken :(</nowiki> ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • ...the similar list on all available discs, please follow [[Complete List of Games|this link]]. |rowspan="1" |[[24: The Game]] ...
    328 KB (36,268 words) - 16:10, 23 May 2024
  • ...ds Up/Down/Left/Right and not a combination of Up+Right or Down+Forward in-game.</nowiki> : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> ...
    805 KB (115,223 words) - 16:28, 8 August 2015
  • ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...
    1.92 MB (210,642 words) - 08:45, 21 May 2024
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