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- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...ke GCC suck less for decent emulation speed!" ... but that'd be like 5-8 #ifdefs or something. Yuck.</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |December 5, 2002 ...1.92 MB (210,642 words) - 08:45, 21 May 2024