Raw Danger!
Raw Danger! | |||||||||||||||||||||||||||||||||||||||||
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File:Raw-danger.jpg Raw Danger!
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Developer(s): Irem
Publisher(s): Irem (JP), Agetec (EU, US)
Genre: Action Adventure RPG, Disaster, Survival
Wikipedia: Link
Game review links: IGN
Game review score: 7.5/10 (IGN)
Game description: The second in a series of "disaster" games from the Japanese game development company Irem. Typically known as "Raw Danger!" or "Disaster Report 2", Disaster Report being the first game. Also known as Zettai Zetsumei Toshi 2: Itetsuita Kiokutachi (絶体絶命都市2 -凍てついた記憶たち) in Japan. Loosely translated, it means "Desperate Cities 2: Frozen We Remember". A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/J | ? |
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PCSX2 0.9.8 r4600 | GSdx 4600 |
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BIOS: SCPH39001, FPS: 8-50 FPS. Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least. | MyDreamName |
NTSC-U/J | ? |
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PCSX2 0.9.9 r4713 | GSdx r4675 |
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Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering. | MyDreamName |
NTSC-U | Windows |
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1.1.0 r5517 | GSdx 5464 SSE41 |
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Runs at full speed. | |
NTSC-J | Windows |
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1.1.0 r5517 | GSdx 5464 SSE41 |
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Playable, a bit slow in high res due to image filtering., Some cutscenes are very blured when running in high res... |
Trivia
- Also known as Zettaizetsumei Toshi 2: Itetsuita Kiokutachi (JP)
Known Issues
VRAM Usage
- Status: Active
- Type: Major
- Description: The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
- Workaround: The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
Broken Postprocessing Effects
- Status: Active
- Type: Minor
- Description: Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
- Workaround: There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.