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- |publisher = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP) |gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link] ...11 KB (1,555 words) - 10:17, 28 March 2024
- ...ics (GS) plugin for [[PCSX2]], dating back to 2007 and initially developed by Gabest. GSdx is able to use both Direct3D10/11 and OpenGL APIs. It also can ...plugin supported by their CPUs. If an user selects a plugin not supported by the CPU then they will be asked to select a different plugin. ...16 KB (2,638 words) - 15:45, 29 January 2020
- ...= Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an inci |Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make ...22 KB (3,285 words) - 21:37, 21 May 2024
- ...ting-Build development of a new macOS version] is now ongoing, spearheaded by developer TellowKrinkle. ...ion®2 console. They are not included with PCSX2 since they are copyrighted by Sony. Without them you won't be able to use the emulator at all, since PCSX ...70 KB (11,445 words) - 10:06, 28 March 2024
- : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...377 KB (57,671 words) - 16:15, 8 August 2015
- : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an : <nowiki>- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...685 KB (101,028 words) - 16:21, 8 August 2015
- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...712 KB (107,520 words) - 16:18, 8 August 2015
- : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015