Search results
- ''Originally written by Jake Stine'' For those who don't know, DMA stands for Direct Memory Access, and it refers to logic circuits in a computer that allow for the automated ...6 KB (1,045 words) - 19:35, 19 July 2015
- ...s takes place in a virtual Online world -- that is to say, they're Offline games whose story has Online themes. With ''.hack//fragment'', Bandai and co-deve ...me was tricky to get booting, but it works fine once booted. English patch by Coldbird works great on it too. ...4 KB (462 words) - 16:15, 23 May 2024
- ..."armory gantz", i don't complain about the remove of this issue bad writed by me, but i thinks this is really a issue since i can play in native or x2 an ...settings. But your user rights have been updated, so you wont get bothered by the CAPTCHA again. ;)--[[User:FlatOut|FlatOut]] ([[User talk:FlatOut|talk]] ...21 KB (3,477 words) - 16:46, 11 February 2018
- ...ting-Build development of a new macOS version] is now ongoing, spearheaded by developer TellowKrinkle. ...ion®2 console. They are not included with PCSX2 since they are copyrighted by Sony. Without them you won't be able to use the emulator at all, since PCSX ...70 KB (11,445 words) - 10:06, 28 March 2024
- ...ting-Build development of a new macOS version] is now ongoing, spearheaded by developer TellowKrinkle. ...ion®2 console. They are not included with PCSX2 since they are copyrighted by Sony. Without them you won't be able to use the emulator at all, since PCSX ...71 KB (11,587 words) - 17:34, 8 March 2022
- ...PCSX2 1.2.1''' on a Linux environment, and also give some tips for running games. The latest version of the guide can be found on [http://forums.pcsx2.net/F ...g/wiki/PlayStation_2 Playstation 2] emulator capable of running commercial games. It's an open source project and it runs on Windows, Mac and Linux. Like it ...54 KB (8,885 words) - 08:13, 16 August 2015
- : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...377 KB (57,671 words) - 16:15, 8 August 2015
- : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...685 KB (101,028 words) - 16:21, 8 August 2015
- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...712 KB (107,520 words) - 16:18, 8 August 2015
- : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an : <nowiki>- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...1.92 MB (210,642 words) - 08:45, 21 May 2024