Call of Duty: World at War - Final Fronts
Developer(s): Rebellion
Publisher(s): Activision
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN: 4.5/10, Metacritic: 54/100
Game description: Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 (r5576) | GSdx SSE41 (r5570) |
|
Runs at full speed. | |
NTSC-U/PAL-M4 | Windows 8.1, x64 |
|
v1.4.0 | GSdx32 SSSE3 1.0.0 |
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Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak. | Chern40+7 |
Trivia
- Original names: 콜 오브 듀티: 월드 앳 워 (SLKA-25449)
Known Issues
ghosting when you in Hardware mode
- Status: Active
- Type: Severe
- Description: In Hardware mode get lines and ghosting when look edge screen and threes.
- Workaround: Use Direct3D 11 enabled Hardware hacks and turn set Tc offect X:0 and Y:800 to fix ghosting in Hardware mode.
huge slowdown on OpenGL
- Status: Active
- Type: Severe
- Description: In OpenGL will get slowdown way more then dx11
- Workaround: Use Direct3D 11 because runs batter in this by a lot.
Fixed Issues
Red bold stripes on Direct3D 9 (Hardware) rendering
- Status: Fixed
- Type: Minor
- Affected Game Versions: NTSC-U and PAL
- Description: Red bold stripes appear on Direct3D 9 (Hardware) rendering during gameplay.
- Workaround: Update to the latest nightly version of PCSX2.
Game freezes after checking memory card.
- Status: Fixed
- Type: Severe
- Affected Game Versions: NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0)
- Description: Since the emulator versions 1.5.0 and up to 1.7.0dev the game freezes with TLB Miss messages. The console log shows the following:
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load] (EE pc:00425F5C) TLB Miss, addr=0x534542d8 [load] (EE pc:00425FE4) TLB Miss, addr=0x53454200 [load] ...
- Workaround: Update to the latest nightly version of PCSX2.
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