Metal Gear Solid 3: Subsistence
Developer(s): Konami
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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0.9.8 | GSdx r4600 |
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BIOS: Japan 2.20, HACKS: Speed hack enable,
•Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. •Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card. |
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Known Issues
Post-processing missing
- Status: Active
- Type: Minor
- Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
Black Spots
- Status: Active
- Type: Minor
- Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.